Average Playtime: 5 hours

Warring States

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About

Warring States Tactics is a turn-based battle strategy game set during the Warring States period of Ancient China. The Warring States period is one of turmoil in China, where various feudal states struggle for control of all of China. Lead the forces of Qin through numerous historically-based missions as they challenge the other states for supremacy.

The story is told between missions as dialogue cutscenes using beautifully drawn character portaits; as well as in game dialogue relevant to the battle at hand.

Also included is a fully composed soundtrack, which really helps bring the feeling of Ancient China to the game's atmosphere.

Features
  • Single player campaign
  • Online and Local Multiplayer: Point-buy battles
  • Turn-based (IGOUGO) battles
  • Special Moves paid for by tactical points earned for making positive tactical decisions
  • Original soundtrack
  • Hexagon tiles
  • Tactical combat (flanking, spear wall, terrain,...)
  • Siege Warfare: Assault castle walls with numerous siege engines
  • No Building: Focus entirely on the combat, and tactical choices
Platforms
Release date
Developer
polynation games ltd
Publisher
polynation games ltd
Age rating
Not rated
Website
http://www.warringstatestactics.com

System requirements for Linux

Minimum:
  • OS: Ubuntu 10.10+
  • Processor: Dual Core CPU 1.6Ghz
  • Graphics: 512Mb VRAM, Minimum 1024x768 resolution, Intel HD 3000 and higher, GeForce 8800 and higher, AMD Radeon X1600 and higher

System requirements for PC

Minimum:
  • OS: Windows 7 SP1
  • Processor: Dual Core CPU 1.6Ghz
  • Memory: 2 GB RAM
  • Graphics: 512Mb VRAM, Minimum 1024x768 resolution, Intel HD 3000 and higher, GeForce 8800 and higher, AMD Radeon X1600 and higher
  • DirectX: Version 9.0
  • Storage: 2 GB available space
  • Sound Card: DirectX 9.0 compatible
  • Additional Notes: 2gb memory is needed for 32-bit operating system, 4gb memory for 64-bit windows

System requirements for macOS

Minimum:
  • OS: Mac OS X 10.7+
  • Processor: Dual Core CPU 1.6Ghz
  • Graphics: 512Mb VRAM, Minimum 1024x768 resolution, Intel HD 3000 and higher, GeForce 8800 and higher, AMD Radeon X1600 and higher
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Last Modified: Aug 28, 2019

Where to buy

Steam

Top contributors

iBarin

2 edits
42

Sinkler

1 edit
35
33.33%
Chinese Wood
Destroy a Wooden Gate.
33.33%
Look at me, I'm the commander now
Capture an Outpost.
33.33%
I always finish fast
Complete a story mission in under 20 turns.
66.67%
2d6
Succesfully Rally a broken unit.
66.67%
Invincible
Complete a story mission without losing a unit.
view all achievements
18 items

Warring States reviews and comments

Translated by
Microsoft from French
Early access review I recommend this "little game", in quotation marks because it has only small price and its unpretentious side. And yet we are surprised to retreat when necessary, to arbitrate between attacking with his unit to complete the opposing unit and take the risk of losing hers to the next round or rather to reinforce it if we have the necessary points. Permanent necessity to position oneself at best, the archers well sheltered, to recognise the opposing device, to analyse and use the multiple parameters whose units are equipped and for once with real and measurable effects. (often too abstract in other WarGames). Morale is managed, rising or decreasing according to the losses of the unit or damage it inflicts on others, as well as the cohesion of the army: If the units are close to each other providing flanking bonuses. The fog of war also present. The graphics are "simple" but pleasant and useful. There are currently only three scenarios in the campaign and three skirmish scenarios, but early access forces. In conclusion, each part is a challenge, the AI is not too bad, in multi the game take I imagine all its dimension. Long I hadn't had these sensations in a classic tactical wargame with hexagons, or I repeat the proper management of the positions of the units relative to each other has a real importance, as well as to take into account the morale of its units. Good game to those who will be tempted.
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Translated by
Microsoft from French
No time 🍙🍣🍱🥄 (+ 4) (January 2018) the development of the game seems to have resumed after a year of silence. Still in EA however the single player campaign is now complete. I pass this assessment in positive. ________________________________ schedule (this is a personal feeling-without 🍴🍹.)-No, no, no, no. negative evaluations) (+ 1) 🥄s Please just a spoon to taste (+ 2) 🍙🥄juste a bowl occasionally but not every day (+ 3) 🍙🍣🥄rudement good in its genre but... But! (+ 4) 🍙🍣🍱🥄miAM excellent, just missing a little qqthing! (+ 5) 🍙🍣🍱🍹😍 (you I don't know but) up to the indigestion ________________ the time of a coffee very sincerely, I got it in bundle and I just spent a fortnight instructive and enjoyable...... The missions were varied and it was a pleasure to discover this period of the warring kingdoms. No building or supply management here, it's a game of battles. + The units are varied with their strengths and weaknesses: fast but vulnerable horse-riders or archers, eaters for the body to body, halberdiers and horsemen against the Cavalry, archers and crossbows who sting at good range but vulnerable to various siege engines. + Tactical points when a unit is protected from flank or stays on guard, or attacks a height. Points to spend in 2-3 special attacks by type of unit, or by reforming a whole unit. + The different types of terrain and fortifications have been placed with love, it feels. + Graphically, it's pretty. Style and Colori. What the last update brought: + the AI has become a big one, it knows how to use special attacks and retrain its units. Without reaching Sengoku jidai, it is now 3 notches above that of Civ5. + The morale system has been corrected, our units can now be routed. + The 4-part solo campaign is now complete. = Game entirely in English, but very accessible. = Stable on Windows 8.1, a single bug requiring to restart a mission, no Windows return. = The music is nice but there are only 3, it is fast repetitious. But we can cut the music and keep the cool sound effects. -AI is sometimes slow to play, unit by unit. No option to pass this. Have a coffee. ________________________________ Evaluation drafted 08/2017 update 01/2018----------No.
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