Average Playtime: 5 hours

Warring States

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About

"All warfare is based on deception" - The Art of War

Command your armies to crush your opponents in a head-to-head turn-based game of war, strategy, and deception. But beware! Enemy unit types are hidden, so victory and defeat are never guaranteed. Determine the formations of your opponents by testing their strength, interpreting their movement, and exchanging hints with your teammates. Based on the classic Chinese board game "Lu Zhan Qi."

Playing through voice chat is highly recommended.

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A Game of War
Defend your base from enemies. If you lose your base, it's over. Achieve victory by destroying all of your opponents.

The Map
  • Units move along a graph-based system. Roads allow units to move across many nodes in a single turn. Use roads to build support networks between units.
  • Towers cannot be attacked if occupied by a unit. Put valuable units in the tower if you don't want to lose them.

Collaborate with Teammates
The strength of your teammate's units are hidden as well. Talk to your teammate to coordinate troop movements and to share information. However, don't give away too many details, or your opponents will know too!

The Army
  • Pagoda - Defend your Pagoda against enemy units. If you lose your Pagoda, your army is destroyed.
  • Infantry - Each unit can have 1-9 soldiers in it. When two armies fight, the army with the largest number of soldiers wins. Enemy units remain hidden after a battle.
  • Kamikaze - Kamikazes can destroy any enemy by sacrificing themselves. Each player only has a few, so use them wisely.
  • Landmine - Landmines cannot move, and destroy any infantry unit that attacks it. Landmines are not destroyed during a battle.
  • Ninja - Ninjas can defuse landmines. They are very agile and can take turns along roads without stopping. However, they are very weak, so don't send them head-first into an army of infantry.

    Community
    We have a highly active community. If you're in search of buddies to play with, new tips and tricks, or just new faces to meet, then please join our Discord server:
    https://discord.gg/gJYpHyXhRR.

System requirements for macOS

Minimum:
  • OS: OS X 10.8+
  • Processor: Intel core i3 or equivalent
  • Memory: 1 MB RAM
  • Storage: 120 MB available space

System requirements for PC

Minimum:
  • OS: Windows 7+
  • Processor: Intel Core i3-2100T or equivalent
  • Memory: 1 GB RAM
  • Storage: 120 MB available space

System requirements for Linux

Minimum:
  • OS: Ubuntu 10.10+
  • Processor: Dual Core CPU 1.6Ghz
  • Graphics: 512Mb VRAM, Minimum 1024x768 resolution, Intel HD 3000 and higher, GeForce 8800 and higher, AMD Radeon X1600 and higher
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Last Modified: Dec 25, 2020

Where to buy

Steam

Top contributors

iBarin

2 edits
70

Sinkler

1 edit
55
33.33%
My flag is better
Win a Capture The Flag game.
33.33%
Terrible AI
Win a Battle Mode game against AI.
33.33%
Sheriff of Nottingham
Complete a story mission without Archers.
33.33%
I always finish fast
Complete a story mission in under 20 turns.
33.33%
Chinese Wood
Destroy a Wooden Gate.
view all achievements
18 items

Warring States reviews and comments

Translated by
Microsoft from French
Early access review I recommend this "little game", in quotation marks because it has only small price and its unpretentious side. And yet we are surprised to retreat when necessary, to arbitrate between attacking with his unit to complete the opposing unit and take the risk of losing hers to the next round or rather to reinforce it if we have the necessary points. Permanent necessity to position oneself at best, the archers well sheltered, to recognise the opposing device, to analyse and use the multiple parameters whose units are equipped and for once with real and measurable effects. (often too abstract in other WarGames). Morale is managed, rising or decreasing according to the losses of the unit or damage it inflicts on others, as well as the cohesion of the army: If the units are close to each other providing flanking bonuses. The fog of war also present. The graphics are "simple" but pleasant and useful. There are currently only three scenarios in the campaign and three skirmish scenarios, but early access forces. In conclusion, each part is a challenge, the AI is not too bad, in multi the game take I imagine all its dimension. Long I hadn't had these sensations in a classic tactical wargame with hexagons, or I repeat the proper management of the positions of the units relative to each other has a real importance, as well as to take into account the morale of its units. Good game to those who will be tempted.
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Translated by
Microsoft from French
No time 🍙🍣🍱🥄 (+ 4) (January 2018) the development of the game seems to have resumed after a year of silence. Still in EA however the single player campaign is now complete. I pass this assessment in positive. ________________________________ schedule (this is a personal feeling-without 🍴🍹.)-No, no, no, no. negative evaluations) (+ 1) 🥄s Please just a spoon to taste (+ 2) 🍙🥄juste a bowl occasionally but not every day (+ 3) 🍙🍣🥄rudement good in its genre but... But! (+ 4) 🍙🍣🍱🥄miAM excellent, just missing a little qqthing! (+ 5) 🍙🍣🍱🍹😍 (you I don't know but) up to the indigestion ________________ the time of a coffee very sincerely, I got it in bundle and I just spent a fortnight instructive and enjoyable...... The missions were varied and it was a pleasure to discover this period of the warring kingdoms. No building or supply management here, it's a game of battles. + The units are varied with their strengths and weaknesses: fast but vulnerable horse-riders or archers, eaters for the body to body, halberdiers and horsemen against the Cavalry, archers and crossbows who sting at good range but vulnerable to various siege engines. + Tactical points when a unit is protected from flank or stays on guard, or attacks a height. Points to spend in 2-3 special attacks by type of unit, or by reforming a whole unit. + The different types of terrain and fortifications have been placed with love, it feels. + Graphically, it's pretty. Style and Colori. What the last update brought: + the AI has become a big one, it knows how to use special attacks and retrain its units. Without reaching Sengoku jidai, it is now 3 notches above that of Civ5. + The morale system has been corrected, our units can now be routed. + The 4-part solo campaign is now complete. = Game entirely in English, but very accessible. = Stable on Windows 8.1, a single bug requiring to restart a mission, no Windows return. = The music is nice but there are only 3, it is fast repetitious. But we can cut the music and keep the cool sound effects. -AI is sometimes slow to play, unit by unit. No option to pass this. Have a coffee. ________________________________ Evaluation drafted 08/2017 update 01/2018----------No.
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