Average Playtime: 1 hour

Ways of History

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About

  • Varied map with 4 climates, full of seas, islands, rivers, mountains and hills. More than 50 resource deposits.
  • Construction of improvements, roads, bridges and new cities.
  • More than 100 different Wonders of the World and buildings. Banks, temples, barracks, recycling stations, castles, market squares etc.
  • Everybody can find the suitable role. Bloodthirsty warrior or greedy merchant. Wise scientist of reckless prowler. Purposeful ruler of peaceful farmer.
Development, sciences, space (Scientific tree and all the rest...)
Many features of this real-time strategy are known to all Civilizers.

You start from a Stone Age little village with a bunch of tribesmen. Development follows the Scientific tree that is already known to some people. It contains almost 250 sciences and technologies.

New buildings, possibilities and troops are gradually unlocked.
The path of a small village to modern megapolises net goes through Medieval wars, technological revolutions and ages of bloody terror. Players start Nuclear wars or step into the Golden ages while exploring new territories.

And, finally, the SpaceShip...Countries (you are not alone)
Players start to merger into countries soon. This changes the gameplay, bringing it to the new level. Global wars and continental trade unions. Diplomatic collusions and treacherous plots.

In general, gameplay is full of different mechanics. A lot of ways to interact with the world and other players.A bit of epicness (you don't need to read this, but we had to write it... moreover, that's the way)
Everybody can become a great general, and numerous armadas will turn enemies into ashes.
Someone, who chooses the way of genial scientist, will find out all the secrets of the Universe. And maybe nations will obey the speeches of the experienced and insidious politician. Perhaps, your cunning merchants will connect powerful empires and remote villages with their caravans, bringing the whole world under control of money...In conclusionIt will be a very long description of the entire Ways of History universe if we start it. The shortest way is to dive into it. And it's worth it...
Platforms
Release date
Developer
Glyph Worlds
Publisher
Glyph Worlds
Age rating
Not rated

System requirements for PC

Minimum:
  • OS: Windows
  • Processor: 1.5 GHz
  • Memory: 300 MB RAM
  • Graphics: OpenGL 3.x support
  • DirectX: Version 9.0
  • Storage: 1300 MB available space
Recommended:
  • OS: Windows
  • Processor: 2.5 GHz
  • Memory: 300 MB RAM
  • Graphics: OpenGL 3.x support
  • DirectX: Version 9.0
  • Network: Broadband Internet connection
  • Storage: 1300 MB available space
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Last Modified: Jan 31, 2023

Where to buy

Steam

Top contributors

iBarin

1 edit
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Ways of History reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review Circa 16 Hours played ... Can't and won't recommend it as good, but it's not bad either. So what do you do now?? I can't do well English and Russian just as little as the Developers no one can have the German. Google Translators probably had to use That, I think that's really ridiculous. Pointless Jurl while clicking various Actions as well as no Trace of a Backlock Music, I would guess the Release of the Game in 2000-2005. Of course, such a Project is designed to earn, but "Way of History" has nothing, but really nothing that common Browser Games have. What stands out to The Game? What makes it worth playing? With absolutely nothing, not once that it's free. The Lucky Shop is, in my Opinion, overpriced, which clearly makes it the W2P. The 10 Days of Peace do not help much. The Game is relatively intuitive, just like many other mainly better Browser Games that do not occupy about a Gigabyte of the Hard Drive. Those who have a lot of time and often accept Wrong Decisions due to the grotten Translation sometimes (which leads to unnecessary Waiting Time) can find pleasing at "Way of History." Not me.
Translated by
Microsoft from French
This game has no such in its genre... It's a "very long term" management/strategy game.. and it is this very long concept which must be highlighted. there or on the StarCraft/Cossacks we are ammenés to be built as soon as possible in order to finish the opponent as soon as possible, here one must take his time (even bcp of time) in order to learn a tech new and use it if you are leaning towards "I build my thing in 15 sec to form my first peon in the next 10 sec and go destroy the guy in front with... " This game is not for you the game is pretty slow at the beginning but this time considered long at the beginning leads us to consult the wiki of the game in game in order to learn how it all works, the complexity of the game is immonse and the understanding even helped with the investigation s of the beginning may not be sufficient... but for remedy there is the community, which in the game is great and just for CA I recommend the game, the guys answer all the questions about the global even the most ridiculous questions, to precisely help the noobs has become acquainted with the concept... the game becomes much more dynamic as the progress is made... you say to me "what is more dynamic the buildings of the beginning take several minutes to be done while the building after takes several hours... "..; well the point is that when you build a thing on one side for 2 hours you linger qthing in 3h and you rammase a thing listed in 1 and finishes to produce X resources in 30 min to start building a phone trick... Bah it is serious more dynamic and time management even thought to be of the very long term becomes quasiemnt of the short term.. :p short the game takes time, but the complexity of the game and its depth, as well as the community makes it super
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