WEAPON SYSTEM(build_test)

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About

Hi everyone!

This is a build of some mode of my personal project of the last year of the game design course.

A weapons tool in Unreal Engine that allows to create a lot of types of weapons and test them in some modes.

In this playable demo, I entered some of the weapons that I've created to show what can be done with the tool.

In this build there are three modes: Firing range - to view the weapons - Zombie mode to test with a simple AI & Multiplayer mode to test with your friends on LAN or with different connections.

I'm gathering feedback to improve the tool and to improve the gameplay of the mode zombie and firing range, So if you try the build please leave a comment and write what would you want or what doesn't work

Thank you so much! 

MOST IMPORTANT FOR MULTIPLAYER(NOT LAN) MODE:

To play with WHIT DIFFERENT INTERNET CONNECTION you must 

  1. The online with different connections work with the Online steam subsystem so is mandatory to have steam on your PC and it will be open when you launch the build.
  2. You DON’T FLAG the LAN toggle when you create a Session and when you FIND a session.

NEXT IMPLEMENTATION:

  • Headshot multiplier
  • Distance damage modifier
  • Fix some ADS problems
  • Improve cod Zombie & Improve the multiplayer quality of life

SYSTEM REQUIRED:

    MINIMUM:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: AMD Ryzen 5 3550 h mobile
    • Memory: 8 GB RAM
    • Graphics: NVIDIA 1650 mobile
    • DirectX: Version 11
    RECOMMENDED:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel i5-3300K (4 core 3.2 GHz) or AMD Ryzen 5 2400 G (4 core 3.6 GHz)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 1080 (6 GB) 
    • DirectX: Version 11
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Developer
Luca Lanzellotti
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Last Modified: Jul 15, 2022

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itch.io