Average Playtime: 3 hours

Welcome to Hanwell

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Open World Horror
Welcome to Hanwell, once a safe haven from the horrors of the world, now a cesspit of anomalous scum. Explore a dense open world of terror, every building a unique location with it's own story to tell. Strung together by the remenants of Hanwell.Hanwell
There is something deeply unsettling about Hanwell. Unexplained noises, something in the corner of your eye or laying just beyond the shadows create an atmosphere that will keep you constantly on edge.
Monsters, known in the game as Anomalies, roam the streets. They occasionally get into the once protected buildings. What you do with them is up to you, be resourceful and pick up whatever you can find in order to fight them, if you think you can handle it. Or run. And don't look back.
There is an entire city to explore, featuring different environments each more distinct than the last. From residential homes, old English pubs, parks, stores, supermarkets and Hanwell Jail, all the way to the infamous HCPP research center. Each location holds its own backstory, leading to your arrival. Upon which there will always be something happening.The Hanwell Council of Public ProtectionWhen the anomalies first emerged, the Hanwell Council of Public Protection (HCPP) was formed to keep residents safe.
Providing equipment and expertise on prevention and preparation. With the help of the HCPP, Hanwell became one of the safest, if most inconvenient places on the planet. But the council has fallen, you try to carry on as normal, but failing equipment and lack of warning has become a major issue. In addition to this, you are being stalked by a mysterious individual who seems to be everywhere.
The rest of the world closed the gates and left Hanwell to rot. Thus begins your journey...

Release date
Nathan Seedhouse
Steel Arts Software Ltd
Steel Arts Software
Nathan Seedhouse, SteelArtsSoftware
Age rating
Not rated

System requirements for PC

  • OS: Windows 7
  • Processor: Quad-core Intel or AMD processor, 2.5 GHz or faster
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 470 or AMD Radeon 6870 HD series card or higher
  • DirectX: Version 11
  • Storage: 16 GB available space
  • OS: Windows 10
  • Processor: Quad-core Intel or AMD processor, 3 GHz or faster
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 970 or AMD Radeon R9 290 series card of higher
  • DirectX: Version 11
  • Storage: 16 GB available space
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Last Modified: Nov 19, 2019

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The 1%
You found all 100 strands of The Doctors DNA and discovered the secret beneath his house!
Class One Citizen
You found all the pieces and completed Isabelle Millers citizenship card.
The Doctor's Successor
Hanwell belongs to you!
Are you kidding?!
You managed to slaughter 100 Anomalies in the Arena! Your insane...
You have gained access to the council!
view all achievements
20 items

Welcome to Hanwell reviews and comments

It tried to be Silent Hill and Outlast and doesn't really nail either of them. Decent enough game though, especially for what is essentially a one-man team if I'm not mistaken.
Translated by
Microsoft from Deutsch
Beware: Game has a lot of Bugs! Graphics and Sound: Very good. I played through it (but not quite collected all The Collectibles). This Game was really very frustrating because of the Bugs, the Worst I perform here:-I play with the Arrow keys for movement, whenever I pressed Arrow-right, the View switched from 1st person to 3rd person. cruel! Am surprised myself how I was able to keep the Game so much. -In Buildings I could only run about 20m/run fast, from then on the Character was permanently Wheezing and never recovered. After 20m of the Race, so only Creep was the order of the day. Very frustrating!!! It wasn't until I was back out that I was able to Race again. But then: Next Building, self-play from the front! -Outside of Buildings it often happened to me that the "fight music" turned on, which is usually such a 10 Second loop. This one was played over and over again, as there was simply no Opponent to defeat and the Music would have been quiet again. That annoyed me a lot too! Then Have turned the Sound down ...-When Saving, the current Weapon and Time of day is not stored. Actually, only the Inventory and position Of the Character is saved. Games already got better in 1990! -I had found several Batteries for the Flashlight and didn't need a single Battery throughout the Game, my Lamp lasted forever (I had almost always turned it off, only briefly turned on in extremely dark Places). -Otherwise, there were even smaller Bugs, such as, for example, that the Opponents hurled me around and I was hurled through Walls and then died because I fell through the Ground or something ... However, This did not happen so often.
Translated by
Microsoft from Deutsch
The Demo raised Expectations, the Game annihilated them ... Unfortunately, the Game gives away an enormous amount of Potential. The Unreal Engine 4 makes for a respectable Game, but everything else is gloomy dry in front of it and does not know how to entertain the Player very much. You start in a Morgue and have to be deliberately killed by a Bomb there, just so that the Game can explain to you that they can kill You and You can use it as Traps. Very big Cinema. Then we head out to the open, free-explingable City. The Problem here is, there are only six relevant buildings that You have to examine in order to advance in the Story, you will also find smaller Buildings to enter, but which only serve the generic Purpose of throwing collectibles at you, accompanied by a few Jumpscares. No great Stories about the Residents or anything like that. At the Latest after You have visited the third Space, you already notice, everything repeats itself all the time and gets bored quickly. The Combat System and Weapons are absolutely non-transparent, the Weapons have no Status Values or anything like that to orient Oneself on. I myself have found that a Pan is definitely stronger than, for example, an Axe. And if You are travelling in the City it can be that You like to be taken away by one of the randomly distributed bombs, because no one is constantly looking at the Ground while playing, at the latest after an Hour Of playing The hellish annoys. At the End of the Day, the Game closes through the open World, which can't get anything except get bored of the entire Potential. As an Adventure from A to B it would have made more Sense, but it is precisely this Concept of the open World that creates so much Boredom that Does not arise in the first place. Too bad, I was really looking forward to the Game.
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