Wellspring Wanderer

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Created for Ludum Dare 34. (Submission page)

Wellspring Wanderer was written in Scala using the especially excellent libGDX game development framework (http://libgdx.badlogicgames.com/). Levels and plant life are randomly and procedurally generated. Non-procedural art was crafted lovingly in the GIMP. I used Propellerhead's Reason, my fingers, and a number of piano keys for the music.

All art, sounds, words, music and code were created by Justin Mullin during the 48 hours of the Ludum Dare #34 competition.

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Justin Mullin
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Last Modified: Jan 9, 2019

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itch.io