Wellspring Wanderer
About
Created for Ludum Dare 34. (Submission page)
Wellspring Wanderer was written in Scala using the especially excellent libGDX game development framework (http://libgdx.badlogicgames.com/). Levels and plant life are randomly and procedurally generated. Non-procedural art was crafted lovingly in the GIMP. I used Propellerhead's Reason, my fingers, and a number of piano keys for the music.
All art, sounds, words, music and code were created by Justin Mullin during the 48 hours of the Ludum Dare #34 competition.