What Matters Most

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What Matters Most?

The house you live in? The things you own? Or the time you spend together as a family?

This is a very short game about bringing "home" along with you, even to those who feel far away. 

Because to us, home isn't a place. It's a moment shared among loved ones. A moment filled with music and laughter, framed with photos and flowers, and happiness. Or whatever you want it to be really. What's important is that you surround yourself with the things and people you love. So no matter where you are, home can come to you.

Team Dashing Uni-Corns :

Roxanne Chartrand - 2D Artist / Character Artist
Tiffani Trogi - 2D Artist / Environment Artist 
Marc-André De Blois - Game Designer / Sound Designer
Félix Liberali - Game Disgner / Integration
Emery Monzerol - Programmer / Music Composer
William Alexandre Thibault - Technical Artist / Integration

Diversifiers of Global GameJam 2019: 

  • Always Room for One More (Sponsored by Origin Access)
    1. Make a game where new players can join at any time
  • Language-Independence (Sponsored by Valve Software)
    1. Create a game that can be understood regardless of which language the player speaks
  • Keep it simple
    1. Make your game playable by people who can use no more than a D-pad plus 2 buttons, with hardware like an Xbox Adaptive Controller in mind.
  • Scale With A Song
    1. Your game must last exactly the length of a single music track.

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thiw01
Age rating
Not rated

System requirements for PC

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Last Modified: Jan 28, 2019

Where to buy

itch.io