Why Is My Controller So Cute
About
Play with a contoller that has a personality and mind of its own...oh, and she's cute!
This was a game created in Experimental Game Design in three weeks. The prompt was to experiment with "What a game is?", and push the bounds of that. My group and I decided that one of the key elements that makes a game a game is reliable control input and mapping your actions to specific functions.
In this game we give the controller a personality of her own and depending on her mood she will either listen to you, ignore you, pick a different action than you wanted, or even quit a minigame that you could currently playing.