Without A Trace
About
"Explore the seedy 1930’s New York underground, in a surreal FPS noire mystery."
Without A Trace was developed by Dot RT from The Game Assembly Stockholm class of 2020. During their 8th and final graduation game project spanning 9 weeks full time.
Programming
Benediktas Vilkelis
Emil Nygren
Perry Ivic
Theo Björkhem
Tomas Granlund
Level Design
Bo Steen
Hannes Gille
Graphics
Kei Mak
Nikola Praizovic Hedström
Sixten Augustsson
Gevik Shanazari
The Game Assembly is a Higher Vocational Education located in Stockholm and Malmö in Sweden. We educate game developers!
The Game Assembly’s curriculum’s in Game art, Leveldesign, Technical art, Game programming and Game Animation is written by the Swedish games industry and we continously have a dialogue about how to be in the frontier of game production.
Parallel with individual courses throughout the education our students are assigned to groups and together they create 8 games of various types, some of which you will be able to find on this page.
Is gaming and game development your passion? Are you interested in reading more about The Game Assembly and how to apply?
Please read more on our homepage:
https://www.thegameassembly.com/