Average Playtime: 2 hours

Wizorb

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This game develops the ideas on which several classic video games are based, the first in the industry - Pong, Breakout, Arkanoid. This game is the closest to the game Breakout. Classic gameplay of the genre The basis of the game is the same basic process as in the games listed above. At the bottom of the screen is a “protected” by the player wall or a series of elements. A block consisting of "bricks" is approaching it from above. In addition to this block, other elements can gradually approach the wall. Including, elements with own trajectory of movements. The player controls a small horizontal platform, designed in accordance with the "plot" of the game - it can be an impersonal plank or something, stylized as a spaceship or anything else. This platform is moved horizontally, right and left, within the boundaries of the screen. Between the wall and the block of elements advancing on it, a ball is thrown, having sufficient elasticity to bounce off everything with which it comes into contact. The task of the player controlling the movable bar is to be between the ball and the wall at the bottom of the screen - so that the ball never touches this wall. The player manages his own bar, kicking the ball, and the ball is torn between the player’s bar and the block advancing from above, bouncing off the walls / edges of the screen, from the block and from other elements, if any, in the game. Each time a ball hits an impending block, it knocks out or otherwise destroys a number of elements that make up this block. The player tries not to “throw” the ball to the wall behind him, because touching the ball to the wall will destroy it and either the game will end or the player will lose one “life”. In addition, the player tries to knock out as many elements as possible from the block advancing on him - because the block’s contact with the wall also means the end of the game or the loss of “life”. When all elements / “bricks” from the block are knocked out, there will be no more block (but a new one will appear or the game will go to the next level). Similarly, the player tries to do with other elements present on the screen - as a rule, they also threaten the wall and should not touch it. Wisorb option In this game, the classical scheme is supplemented with elements of the genres "strategy" and "role play game". In the style of these additions, the player does not just beat the ball, but uses magic for this, between the levels the player needs to build cities and so on. The whole game is framed by a plot that adds interest and appeal to the classic gameplay. Plot The peaceful Kingdom of Gorudo has been faced with the threat of attack by hostile forces. This power is so great that only Cyrus is able to resist it, a wise man and wizard dedicated in a secret magic art called Wizorb. The player is expected by numerous mysterious places / levels, from the derelict monster infested town of Clover to Gorudo Castle atop Cauldron Peak. These places are full of dangers and the player will need refined reflexes to survive in battle and protect the Kingdom.
Platforms
Metacritic rating
81
Release date
Nov 7, 2011
Developer
Tribute Games
,
Tribute Games Inc.
Publisher
Tribute Games Inc.
Age rating
10+ Everyone 10+
Website
http://www.wizorb.com
System requirements for iOS
iPad 2 Wifi, iPad 2 3G, iPhone 4S, iPad Third Gen, iPad Third Gen 4G, iPhone 5, iPod Touch Fifth Gen, iPad Fourth Gen, iPad Fourth Gen 4G, iPad Mini, iPad Mini 4G, iPhone 5c, iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2
System requirements for Linux
  • OS:glibc 2.15+, 32/64-bit. S3TC support is NOT required.
  • Processor:Dual-core processor (Intel Dual Core 2.0 GHz or AMD Athlon X2 5200+ 2.6 GHz)
  • Memory:1 GB RAM
  • Graphics:OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
  • Hard Drive:250 MB HD space
System requirements for macOS
  • OS:Mac OS X v10.6 or later
  • Processor:Intel Core™ Duo or faster
  • Memory:1 GB RAM
  • Hard Drive:250 MB HD space
  • Graphics:128 MB space
System requirements for PC
  • OS:Windows XP or later
  • Processor:Dual-core processor (Intel Dual Core 2.0 GHz or AMD Athlon X2 5200+ 2.6 GHz)
  • Memory:1 GB RAM
  • DirectX®:9.0c
  • Hard Drive:250 MB HD space
  • Sound: DirectX 9.0c compatible sound card
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Last Modified: Aug 24, 2019
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Translated by
Microsoft from French
Very good little games that managed to mix a game RGP with phases of play in classic brick mode, available in French (via option and language). Just small gaps: it is not possible to change the resolution or adjust the speed of movement of the mouse. Hopefully these mini flaws will be corrected quickly. To summarize do not hesitate, especially at the price or it is sold during the balances;).
Translated by
Microsoft from Spain
Interesting and challenging Arkanoid type game. In Addition to breaking blocks has been given a story to the game and features RPG touches, and a world with several phases to overcome, in addition to the extras. The difficulty levels are adjusted as they change the speed at which the ball moves. I miss that the blocks release power-ups and only release from Bad, apart from the energies for magic powers and coins to buy various items among them power-up. Retro music is pretty good.
Translated by
Microsoft from Spain
An Arkanoid with good pixel art with a story that is not GREAT but serves to give a bit of meaning to the thing (what story would you expect from a Arkanoid no?). On theme music, it was good. After a few days you end up lowering the volume to 0 to put the music I wanted = P. The most interesting of the game are the graphics simpatico, the side-Quest, the return that they gave to the upgrades (knob that shoots, Ball that does more damage, etc) and above all the animacioncita of when you pass a level XDD (????)
Translated by
Microsoft from French
(notice quickly do that I would stay when I would not have the flem) JY have a lot of play, I have all the HF or almost and I find the game well fun, + playable in the smile (more precise especially), a lot of level high in color and music (the zik de la forest is cool). Side controlle of sthat jMe remembers the smile I was just using Clik right/left click, suddenly have can play and scratch at the same time, and its cool XD (good in the shop necessary use a keyboard key or 2 but it's not embarrassing view that in the shop vo us have all your time). Otherwise the skill is rather simpa (fireball, deviation of the ball (and 2 others), and allow to anticipate the situation or genre you fight for 20m has Peter the last block, there is a magic bar but if your ball does not touch indestructible trick (your wand/the s Wall/certain block) it will comenceras to give you magic, even if your magic gauge is out, and that is the galley, BA there is way to save the shot anyway ^^. The game style is not reolutionary (a brick break) but the mobs that will walk on the plateau (and that sometimes attacks you) will give a new breath to this type of gameplay (and its changes all ^^). Fortunately you have magical skill that can help you, there is an item system also (gold coin, shop with power up, magic flask, keys ect....). There are also bosses... In short a super brick-RPG-retro but not too much, to test
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