Average Playtime: 1 hour

World War I

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About

World War I is a real-time strategy based on the modified version of the well-known Blitzkrieg engine.

Humanity did not know any military conflicts similar to this one: the interests of dozens of countries got involved. For the first time, tanks, aviation, dreadnaughts and chemical weapons were used in battle. Warfare has become really massive. World War I lasted 4 long years and as a result, 3 Empires disappeared from the world map. The game World War I covers these historical events of 1914-1918 in over 30 missions grouped into 3 campaigns and one additional chapter. As a commander leading the forces of Germany, Russia or Allies, the player must be prepared to prove their military leadership skills on the battlefields of Europe.

A wide range of tactical elements is at your disposal: organize the baseline, set priorities in targets and set up advanced defense lines. Light cavalry will give you speed and maneuverability in offense, artillery provides additional defense and fire support and armored vehicles help with suppressing fire against enemies.Features:
  • RTS based on real events of 1914-1918
  • Running on the modified version of famous Enigma Engine (Blitzkrieg series)
  • Three campaigns: Entente, Russia and Germany
  • Dozens of units at your disposal, including cavalry, armored vehicles and air support
Platforms
Release date
Developer
Dark Fox
Publisher
1C Company
Age rating
Not rated
Website
http://1cpublishing.eu/game/679-world-war-i

System requirements for PC

Minimum:
  • OS: Windows 98/2000/XP
  • Processor: 1,5 GHz
  • Memory: 128 MB RAM
  • Graphics: 64 Mb GPU with pixel shaders support
  • Storage: 3 GB available space
  • Sound Card: DirectX-compatible sound card
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Last Modified: Sep 17, 2019

Where to buy

Steam

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Sinkler

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World War I reviews and comments

Translated by
Microsoft from Russian
World War I-The game-the successor of the first Blitzkrieg. As can be understood from the name, the setter is the First World War. But compared to other games on the basis of "Blitzkrieg" it is noticeably weaker both in mechanics and diversity. The Mechanics of the battle Technique Here is similar to the first part, which is one continuous minus. I'm going to write it down. As in the yard of the PM, we have to fight, in the majority, infantry and cavalry. Occasionally, and on great holidays, we are given 1-2 armored vehicles and a tank. But let fans of zorg-rasha technique not rejoice. Razslaves do not understand why they cut them in the trash-the stock of cartridges they are 100-200 pieces, while in the same "Blitzkrieg" (and I remind you that these two games differ nothing but netting) their number is more than 2000. Only you start the attack \ Defense and after 1 minute of firing customize the truck and refill again. And so every time. By the end of the mission you start them to hate and stop using them-I guarantee you. In this case, the tanks did not cut anything. Also we are given to run airplanes, but it is not too thick. Destroyed them with a pair of shots of AIR defense guns, which are abundantly placed near the clusters of troops, which makes it pointless to use them. You can forget about their existence at all. Infantry And Okay there with the technique of the problem. You can survive This. You say "Use the infantry!" No, it's not. The Infantry was carefully moved from "Blitzkrieg" without touching it from the word at all. She's dead at the speed of light, and she's dying. And a lot of her count won't help you. Oh Yes, there is local know-how-cavalry. But the lack of it-KP is just as much, survivability is similar to simple infantry. This is the first of two minuses that put a cross on the game. If you think "okay, infantry crap." There are artillery!... " Artillery And Here is the second minus, which will not give you any pleasure from the game. It was so boring that even as a seasoned player Blitzkrieg, I got hair on my head. Instead of JUST moving it from the original without changing, the Razrabi went with their crooked hands to where they should not. As a result: the firing range Is scanty at ALL trunks larger than 76 mm. And The long-range is a morph (if you compare it, it shoots not much farther than the same infantry). And now the question-how to pass the game with the Zerfllenno armored vehicles and artillery, as well as squalid infantry? Total Trash. If you are a lover of the first Blitzkrieg and look for new sensations-pass boldly by. Better for the same money take Stalingrad and you will see how to properly make games on the basis of this. P.S. A variety of missions is simply amazing-capture the village \ City \ position and \ or repel the attack and capture the same village \ City/enemy position. Also, I've created my own curator page. If Interesting, you're welcome!
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