Many years ago, the world was swathed in darkness. Not a soul was spared by the menacing creatures which ruled the night. Amidst this fog of peril, a beacon of hope stood resplendent in all its glory... Defend the Tower of Yagura.
In this tower defense game, players defend a centrally situated "Yagura" from waves of enemies as they attempt to restore the monument to its former glory. By collecting "chakra" scattered throughout the overworld and returning it to the center of power, the player may enhance the Yagura's power and keep its adversaries at bay.
Yagura was created in January 2016 as an entrant in Global Game Jam '16, centered around the theme of "ritual".
I took on the role of programming and design on this project, being primarily responsible for enemy dynamics and systems design. Yagura was developed in Unity 5 and programmed in C#.
Developed by: AB Biswas, Cory McKnight, Justin Camden, Ryan Stevenson
Arrow keys - Movement
K - Attack