Zena

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About

My entry to LOWREZJAM 2020.

In a post apocalyptic world, Zena must venture into the old mines to recover a new energy source - the "crystals". The mines are still inhabited by the machines that once worked to harness the energy but now remain as protcetors of a lost world.

Zena must collect 5 crystals and return to the entrance by ecxploring 16 flip-screen style areas.

Controls:

  1. Keyboard - arrow keys to move left/right/look up/down. Z shoot, X jump.
  2. Onscreen - left side of screen to move/look up/down, top right shoot, bottom right jump.

Zena has 3 lives and 3 arrows - both can be replenished through pickups.

I wanted to do so much more for this game but simply ran out of time. I wanted more of a metroidy exploration feel, along with powerups. I was going to go with 64 screens and 12 crystals to pickup - each set of 4 enabling a powerup and allowing different weapons - lasers, bombs etc. Also wanted to add secret areas, different enemies, savepoints and a proper narrative. After the jam I'll be looking at doing this as an update or maybe a HD remake.

A few things I couldn't work out in time:

  • This will look blurry on Microsoft browsers (maybe not Edgium or whatever it is) - I've given up on them...
  • No fullscreen - my mobile controls seem to borg keyboards on linux with fullscreen. Probably my fault and probably fixable but for now just removed.

Tools used:

  • Phaser JS (https://phaser.io/)
  • Tiled (https://www.mapeditor.org/)
  • Pixaki (https://rizer.co/pixaki/)
  • Aseprite (https://www.aseprite.org/)
  • Manjaro (https://manjaro.org/)
  • VS Code (https://code.visualstudio.com/)
  • Pocket Operator - PO-20 Arcade (https://teenage.engineering/products/po)
  • Nipple JS for the onscreen controls (https://yoannmoi.net/nipplejs/)
  • DB32 palette (https://lospec.com/palette-list/dawnbringer-32)
Platforms
Release date
Developer
dancramp
Age rating
Not rated

System requirements for Web

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Last Modified: Aug 17, 2020

Where to buy

itch.io