Average Playtime: 1 hour


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Wizards and adventurers have one thing in common: they'll happily start messing with any ominous glowing artifact they find in a ruin if they think they can gain something for it, be it knowledge on the arcane powers that forged the world, some shiny new sword or, god forbid, the power of friendship. No matter how many skulls are engraved on the thing.

Sure, mages may be more prepared and do it for the right reasons... sometimes. But that doesn't change the fact that they're toying with dangerous powers, and when they fail, they fail big. And most times those failures reshape the world around them. Generaly in the form of a smoking crater. Or something with a lot of tentacles.

Well, Argus windell was a pretty good wizard, an Arcanologyst to be precise. He knows everything there is to know about ancient artifacts, but I guess an apocalypse unleashed in the middle of a war has a way to change your views on the whole “unveiling the mysteries of the universe” thing. So he retired, looking for peace and quiet.

But that’s not easy to get in a world full of spike-haired buffoons who drag their giant swords around and mess things up with their chosen one complex. Specially when you’re trying to keep one of those dangerous devices out of the reach of their greasy heroic hands.Key Features
  • Explore a world of possibilities in a fully-realized fantasy realm. And one of those world map things we used to love.
  • Face huge bosses, dangerous foes, and angsty teenagers.
  • Find tons of parodies and pop culture references. Let's see if you can recognise them all.
  • Save the world. Sorta. Granted, it's a bit of a cliché. But hey, it works.
  • Unlock special abilities and upgrade basic combo movements with an all-powerful “final blow”-type move.
  • Evade the cruel and overrated real world with a long single player campaign. Well, not as long as that one with the guy with the white hair, SURE, but we're an indie studio, dammit!
Release date
Badland Games
BLG Publishing, Badland Indie
Age rating
17+ Mature

System requirements for Xbox One

System requirements for PlayStation 4

System requirements for Nintendo Switch

System requirements for PC

  • OS: Windows 7
  • Processor: Dual Core processor
  • Memory: 4 GB RAM
  • Graphics: Compatible with DirectX9 with 1024 MB RAM or better (NVIDIA GeForce GTX 280 / ATI Radeon HD 5850)
  • DirectX: Version 9.0c
  • Storage: 8 GB available space
  • OS: Windows 7 or newer
  • Processor: Quad core processor
  • Memory: 4 GB RAM
  • Graphics: Compatible with DirectX11 with 1024 MB RAM or better (NVIDIA GeForce GTX 480)
  • DirectX: Version 11
  • Storage: 8 GB available space
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Last Modified: Nov 19, 2019

Where to buy

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Top contributors


1 edit
Dec 8, 2018
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Zenith reviews and comments

Translated by
Microsoft from Deutsch
Normally the Game is not even worth the Time for a Review, but since there is none in German yet I have to text wat. Quick Facite: Positive:-Story-Really good Lyrics-graphics & Soud is ok Negative:-no right Options-no proper key Configuration possible, the predetermined (with me) bugg'D-no sound options-a lot of Dialogue, where each one clicked away for acceleration Much more does not have to be-it does not fuse properly, but where it may also be partly due to my Inability. Ka. In my Eyes, the Game is still a long way from beta, too bad ... A Year more development and it might have become usable Game. In many Light cases, someone brings a more sensitive Review. MfG-= [S4R]=-EnemyMine
Translated by
Microsoft from Deutsch
I played 10 Minutes. The Story seems witty, joa. Dome Control, on the other hand, is cruel! Nothing you're so used to from other Genre-like Games. Keyboard haters will have their true Joy here--irony: off Buah. The Surface looks cheap. The "Scripture" is exhausting to read. There's not really much to set in the Menu. The Music is annoying a little bit. The Character, if you may call it that, doesn't exactly go where you move the Mouse. The individual Texts of the Dialogues disappear/are skipped when you type 1x Enter-you actually have to wait until the text has fully rolled out before you can read the next Text. Not in the way you're used to from other Games. The Inventory is also something-well, awkward. Click docks or consumes the Item. You also don't see if you've created the Potion now (Shortcut) or not. It all seems a bit ... Spartan, partly loveless, not thought through. I can't say More about that.
Translated by
Microsoft from Deutsch
Apart From the Price completely, this Game is something for newbies or Donkey Kong Fans from 15 Years ago and Has absolutely nothing to do with an RPG. The most annoying is the Controls followed by almost always the same Opponent groups, unferrous Memory Points and dry hack and slay. The Opponents spawn as far as you go back a few Steps and if you are not fast enough, the smashed Pixels disappear and the loot is gone! I hate these onlie game emaners, which is why I don't play any. If you don't have a Cramp in your Finger after half an Hour of playing through the hunt-eyed Permanent Clicking, you can enjoy the Collective Fury of items that are not worth buying because you can find them everywhere. Otherwise, only a single Purchase is Worthwhile, namely that of Potions en masse, because otherwise you won't get over the Game and this has nothing to do with a bad Playground! The really only Plus is the Humble, which gets stuck in your Throat, however, if, like me, you reject the Game after a Third and delete it.
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