Average Playtime: 1 hour

Zombie Forest 2

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About

In the Story mode you need to get to the shelter whatever it takes, overcoming thirst and hunger, difficulties of moral choice and different unpleasant surprises along the way. But with every killed zombie, found weapons and met survivors, you become stronger and stronger.

Survival mode it’s a real challenge. During the day you build the shelter, fortifications, mine resources, supply the group with fresh meat, trade and go to raids around the area. And at night you have to wait for guests – noisy, stinky and aggressive. It’s important to prepare competently for the meeting. How long you can last?

Key features:

  • 2 modes: Story and Survival
  • more than 40 types of weapon
  • groups up to 8 characters
  • own shelter with various buildings, traps and defensive fortifications
  • transport (vehicle), can be upgraded to real zombie-killer machine
  • specializations and improved features of characters
  • mining and exchange of found/looted items with other survivors or traders.

In addition to survival, the goal of every day is provide food to yourself and your group, or tomorrow won’t come. Attack marauders or civilians, throw comrades in trouble or intercede for them – other people's lives are in your hands.
Platforms
Release date
Developer
Alexander Tavintsev
Publisher
Alexander Tavintsev
Age rating
Not rated

System requirements for PC

Minimum:
  • OS: Windows Vista / 7 / 8 - 64 bits
  • Processor: 2.2 GHz Dual Core CPU
  • Memory: 2 GB RAM
  • Graphics: 1GB MB NVIDIA GeForce 9800GTX / ATI Radeon HD 3xxx series
  • DirectX: Version 10
  • Storage: 4 GB available space
Recommended:
  • OS: Windows Vista / 7 / 8 / 10 - 64 bits
  • Processor: 2.8 GHz Quad Core CPU
  • Memory: 8 GB RAM
  • Graphics: 1GB NVIDIA GTX 460 / ATI Radeon HD 6850 or better
  • DirectX: Version 11
  • Storage: 4 GB available space
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Last Modified: Aug 28, 2019

Where to buy

Steam

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Zombie Forest 2 reviews and comments

Translated by
Microsoft from Russian
Zombie Forest 2-Survival in the zombie apocalypse. The question Immediately arises, where is the first part? Or did you get a flashback before the games? First We release the second game, and then the first... Well, yes, it's logical. In the Steam store at the moment the first part is not, and it is not known whether it at all. The game Itself begins quite interesting, at first we are shown a small comic, the events are developing quite dynamically and here we go through the forest in full readiness. The First thing that instantly pushes away from the game-is that the character is very slow, and the possibility of running is not as such. How can you in the game about the zombie apocalypse, so here to take and turn off the run? This is the Holy of All Saints, if not to kill so at least run away. But No, the developer believes otherwise, in his world no one will run. All right, spit in the monitor, and then we play. The top View at first seems not so bad ideas, but it is not enough trees, when will go bushes and dense thickets that at all it is not clear, that there under them happens, who bites and at all there are there zombies, or that can I fight with a stone. At each level you can find survivors and add to your squad. They will walk next to you and throw the enemy to all that you give them, you can leave at least with bare hands, and you can give a grenade launcher. In the squad, too, there is a minus, it is limited to only 4 meamti, ie you and three more. Imagine in life so, burst into the house, clean it from the Zombakov, save a beautiful brunette, she asks to take it with you, and you tell her that your squad is full and go to the sunset. That's ridiculous. But at least there is a choice, you can kill and pick up items. It is possible to Eat only on a halt between levels. What principles does The developer live on? How can you mock the game? If I found some cool thing in the house, but I don't have enough space in my inventory, why can't I drink soda to free up space? This is the basis of all the basics in games where there is a loot! You can not take away the freedom of choice of the player, let me even a crowd of zombies torn to pieces, but I have to drink this soda! The game is also not a little bugs. Why would a hammer or a screwdriver show ammo? It is clear that I can not charge the hammer cartridges caliber 7.62, but this cant interface is very conspicuous, it is strange that it was not removed during the testing stages, if any at all. Play This game is not recommended, in order not to destroy in your consciousness the established norms of classical survival.
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