Ghosts of Tsushima is a really fun open world experience with truly breathtaking natural environments and brilliant fighting gameplay. Right from the beginning, the game begs for you to explore its vibrant and dense open world. There are so many cool places to discover, shrines to climb, foxes to catch, and areas to ease your busy mind. These activities are heaps of fun and are arguably one of the best things about the game.
Combat in Ghosts of Tsushima is by far its biggest selling point. It is challenging, however it is also very rewarding. It is awesome just how many tools it offers the player in how they should fight enemies. The stances work super well and allow the combat to always feel intense and demanding of skill and attention. The archery is really good and the ability to slow down time for short durations before firing makes it quite useful in combat scenarios (especially for dogs). I would recommend changing the game's difficulty to 'Hard' around midway through as combat can get pretty easy once you level up Jin past level two or three.
The main story in the game is solid and features many epic missions that have you fight waves and waves of enemies in somewhat varied combat scenarios. The lead characters are quite well developed as well, however I never found myself caring too much for them.
One issue that Ghosts of Tsushima has is that its side missions can feel very repetitive. They all seem to use the same game mechanics used in the main missions and repeat them over and over in quite boring and uninteresting activities. Before I begun playing the main missions in the game I spent many hours completing side activities. In doing this I was able to realise the fairly obvious lack of diversity in the game's mission design. Most missions have you fight some enemies, search a house for clues, follow some footprints, climb something, then fight some more enemies and save some hostages. This repeated throughout the entire game with fairly limited variation. It is a flaw that many open world games suffer from, especially now that there are so many of them releasing each year.
Despite its flaws, Ghosts of Tsushima is still a solid gaming experience that is definitely worth picking up. If I could recommend anything, maybe avoid the side missions and spend your time either exploring or doing the main missions.
Combat in Ghosts of Tsushima is by far its biggest selling point. It is challenging, however it is also very rewarding. It is awesome just how many tools it offers the player in how they should fight enemies. The stances work super well and allow the combat to always feel intense and demanding of skill and attention. The archery is really good and the ability to slow down time for short durations before firing makes it quite useful in combat scenarios (especially for dogs). I would recommend changing the game's difficulty to 'Hard' around midway through as combat can get pretty easy once you level up Jin past level two or three.
The main story in the game is solid and features many epic missions that have you fight waves and waves of enemies in somewhat varied combat scenarios. The lead characters are quite well developed as well, however I never found myself caring too much for them.
One issue that Ghosts of Tsushima has is that its side missions can feel very repetitive. They all seem to use the same game mechanics used in the main missions and repeat them over and over in quite boring and uninteresting activities. Before I begun playing the main missions in the game I spent many hours completing side activities. In doing this I was able to realise the fairly obvious lack of diversity in the game's mission design. Most missions have you fight some enemies, search a house for clues, follow some footprints, climb something, then fight some more enemies and save some hostages. This repeated throughout the entire game with fairly limited variation. It is a flaw that many open world games suffer from, especially now that there are so many of them releasing each year.
Despite its flaws, Ghosts of Tsushima is still a solid gaming experience that is definitely worth picking up. If I could recommend anything, maybe avoid the side missions and spend your time either exploring or doing the main missions.
«Sit back and relax»
Other reviews20
Truly an amazing experience.
Well, the first thing that will draw your attention is the art direction. It's crazy how much the wind impacts how the game looks. The world seems alive and unique since you feel like a samurai. More than that, the mechanics encourage you to explore naturally. You wanna find your mission or health places? just follow the wind. That way, HUD is almost unnecessary for most of the game. The use of colors and cinematography is top tier either. I can't remember another game that drove me so many times to just appreciate the scenario and shoot a photo of it. Also, the photography mode here is almost perfect. So many choices you can do, with a pretty volatile engine. Weather is a good example. It changes the game so much that it looks like another map sometimes.
The graphic is not the only satisfying thing. Gameplay-wise, this game shines. Combat flows amazingly most of the time and the techniques made it a lot deeper than it would be without it. Boss fights are good, especially the scenario and context involving them. Its difficulty is relative, but I can't say it will demand knowledge and caution.
And about the story? It's ok, to be honest. The dialogs are kinda unnatural sometimes, and I believe that's bad considering the deep discussion that the game brings. The character development could be better. It's not bad, but abrupt. Happily, even with those flaws, I believe the discussion about honor and family - and overall the way of living - is beautifully set. I couldn't hold my tears at the very end, and both choices are so deep that it makes the journey worth your time.
Negative points? Fps drops and Stealph missions. Since the game is handled beautifully by and 2013 console, I will disregard it. But the stealth, man... those sections are bad since the game ends if you are caught. Good stealth games are volatile and the is not sometimes.
Anyway, I totally recommend it.
Well, the first thing that will draw your attention is the art direction. It's crazy how much the wind impacts how the game looks. The world seems alive and unique since you feel like a samurai. More than that, the mechanics encourage you to explore naturally. You wanna find your mission or health places? just follow the wind. That way, HUD is almost unnecessary for most of the game. The use of colors and cinematography is top tier either. I can't remember another game that drove me so many times to just appreciate the scenario and shoot a photo of it. Also, the photography mode here is almost perfect. So many choices you can do, with a pretty volatile engine. Weather is a good example. It changes the game so much that it looks like another map sometimes.
The graphic is not the only satisfying thing. Gameplay-wise, this game shines. Combat flows amazingly most of the time and the techniques made it a lot deeper than it would be without it. Boss fights are good, especially the scenario and context involving them. Its difficulty is relative, but I can't say it will demand knowledge and caution.
And about the story? It's ok, to be honest. The dialogs are kinda unnatural sometimes, and I believe that's bad considering the deep discussion that the game brings. The character development could be better. It's not bad, but abrupt. Happily, even with those flaws, I believe the discussion about honor and family - and overall the way of living - is beautifully set. I couldn't hold my tears at the very end, and both choices are so deep that it makes the journey worth your time.
Negative points? Fps drops and Stealph missions. Since the game is handled beautifully by and 2013 console, I will disregard it. But the stealth, man... those sections are bad since the game ends if you are caught. Good stealth games are volatile and the is not sometimes.
Anyway, I totally recommend it.
«Can’t stop playing»
«That ending!»
I loved this game, story was good, characters were good, I platinumed this game as I didn't want to stop playing after I completed the story. Both side and main quests were very interesting. Don't feel like it's a contender for game of the year (which was a choice at the time), but great! Will try Legends mode in the near future for sure.
«Blew my mind»
«Can’t stop playing»
I loved this game, story was good, characters were good, I platinumed this game as I didn't want to stop playing after I completed the story. Definitely will do a reply on PS5 at some point
Though he combat is no nearly as nuanced or impressive as the swordplay in Sekiro, Ghost turns out to be a challenging and enjoyable game with many quests and collectibles.
«Underrated»
This game had great combat mechanics. the world looks very colorful. the story was a bit generic but fine. the collectibles and side missions were all so good and engaging. I had a great time going for platinum in this game .
«Blew my mind»
It's awesome to see how sucker punch went from infamous to ghost of tsushima, doing such amazing work. When I started ghost of tsushima, it felt pretty different to me, but as I progressed the whole experience was becoming even better.
The map is huge and has a lot of things, which the exploration reminded me how I felt on breath of the wild, which step there's something new to do. The storyline is also great, the sidequests are amazing, 100% worth doing them. But at least for me, the combat was the best thing in this game. It felt cinematic without being limited, there's a lot of mechanics to explore and many ways to improve your character power.
I can't recommend more, this game will be for sure my first platinum and I'm really excited to see the next sucker punch titles, exploring more this world of open world games.
The map is huge and has a lot of things, which the exploration reminded me how I felt on breath of the wild, which step there's something new to do. The storyline is also great, the sidequests are amazing, 100% worth doing them. But at least for me, the combat was the best thing in this game. It felt cinematic without being limited, there's a lot of mechanics to explore and many ways to improve your character power.
I can't recommend more, this game will be for sure my first platinum and I'm really excited to see the next sucker punch titles, exploring more this world of open world games.
«Blew my mind»
«Can’t stop playing»