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Celeste review
Exceptional
by Loubaxo

10/10

Celeste é o maior exemplo de que jogos indies podem ter tanta qualidade ou até mais do que jogos triple-A. Começando pela parte técnica, a trilha sonora é PERFEITA, os sprites e as animações também não ficam para trás. A história é muito boa, cheia de metáforas que vão desde habilidades, até mesmo à PREMISSA DO JOGO, retratando também muitos temas interessantes e com uma lição linda. Além disso, o level design é impecável, sendo difícil mas sempre justo, para não falar que a jogabilidade é tão bem feita que torna-se satisfatório e os efeitos sonoros e música ajudam nisso e na imersão do jogo. Por fim, os diálogos, que na sua maioria são bem escritos e tudo isso graças aos personagens super carismáticos, eu amo o início do capítulo 6, por mim podia ser só aquela conversa. Concluindo, Celeste é um jogo incrível, sendo o meu novo Top1, superando Smash e por isso é muito especial para mim
Edit pós-chapter 8 e 9- primeiro de tudo acho estes capítulos um pouco desnecessário, a história podia ter acabado no 7. Mesmo assim acho o 9 muito bom, conseguiu utilizar na perfeição todas as mecânicas já implementadas e combina-las, porém abusaram um pouco, a mensagem de superação do capítulo e a animação do final também são lindas. O 8 é simplesmente mau para os padrões de Celeste, extremamente desnecessário não tem mensagem e acaba sem explicação, o level design também tem momentos fracos.
«Blew my mind»
«Can’t stop playing»
«Constantly dying and enjoy it»
«Sit back and relax»
«That ending!»
«Beaten more than once»
«OST on repeat»

Other reviews32

Fun and not completely impossible.  Might make you think and/or feel.
Celeste is like a jigsaw puzzle. That may seem obvious because Celeste is a puzzle-platformer but that is the best way I can think of that summarizes the entire game. Half of the battle is finding out how to fit pieces together, and the other is to actually fit them together. In real puzzles, these parts aren’t really that difficult, you grab a piece, see where it fits maybe by looking at the picture on the box, and attach it to the other pieces. In Celeste, both of these parts are more complex.

Not only does Celeste have more complex pieces: jumping, moving left and right, dashing in eight directions, climbing walls, and many level gimmicks; fitting them together requires precise timing and execution.

 While I think anyone who is interested in platformers should give Celeste a try, there are some things that could prevent some from enjoying it. The base moveset that the player has could possibly be too simple to keep your attention for the game’s whole runtime. I think that the level gimmicks make up for this but you may think the opposite. The game is difficult, especially towards the endgame. It is guaranteed that you will die over and over again, maybe even on the same screen. The story is one that I wouldn’t call stellar and I don’t think you should play Celeste just for the story. And the game doesn’t really have a reward for finishing its most difficult tasks, it rewards you with more challenges.

Though the biggest problem I have with Celeste, and the only reason I can’t recommend it to everyone is that it doesn't teach some mechanics to the player, and when it does teach you mechanics through its level design, it is not always clear. Continuing with the puzzle analogy, it's like someone taking some of the pieces when you weren't looking, you’d probably have to try out every piece to see if it fits before you realize that one piece is missing. Since Celeste requires careful execution to do this, it could lead to frustrating times for some players.

But when all of the pieces are laid out, Celeste becomes very rewarding, it does so not by giving the player more abilities or skills to play with but with even more challenges to overcome. It gets extremely difficult, but it is still a game that wants you to beat it. Celeste’s best moments really come from beating what at first seemed like insurmountable tasks. If you like that sort of thing in video games and are into platformers, then I highly recommend giving Celeste a shot.
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i love this game but god its so fucking hard
«Blew my mind»
«Constantly dying and enjoy it»
making mental illness my bestie
«Blew my mind»
«Constantly dying and enjoy it»
Celeste is a punishing platformer with good character development.  You will die over and over again, but the sense of accomplishment in victory will feel earned.  One of the better 2D games I’ve played in recent years.  
«Constantly dying and enjoy it»
This is only the second platformer that I finished and It feels so satisfying to finish finally ( after 17 hours).  The story made it feel a bit more than levels stuck together and that is amazing. playing on a controller is a bit wonky as it is hard to always go cross dash or horizontal dash. Everything else about the game was exceptional.
«Blew my mind»
«Can’t stop playing»
Concise Review:
A well made platformer with very challenging and creative puzzles that somehow managed to not be frustrating even though I died hundred of times on every level. The story was way more insightful than it had any business being.

Journal Style Review:
I never play 2D platformers but I’m going to give this one a shot. First 30 minutes were alright. 

Just finished chapter 3. I heard that this game was somehow related to some type of mental health and I can see what they are talking about. The short interactions with characters are well written and pretty on point a lot of the time. Not necessarily saying anything that’s ground breaking, but its talking about depression and self hate and the negative ways we can often think about life and people. The symbolism is right in your face a lot of the time but so far I’ve found it very effective.

The challenges themselves have been reasonably entertaining, again I don’t typically play these types of games. The question will be how often am I frustrated Vs how often I feel that sense of accomplishment from sticking a series of moves. So far the frustration has been minimal even though I died 183 times during chapter 3. The checkpoints have been frequent enough to limit the frustration. I also often feel the deaths are my mistakes.

I don’t think this will be a sit down and play for a long time game. I think 30 mins to an hour and that’s all I would need per session.

Chapter 4 was difficult but quite fun. That ending with the feather breathing was actually pretty cool.
This game has surpassed my early expectations. I wasn’t sure I was going to like this game. Especially since I disliked braid so much. This is much better. 

I got stuck in chapter 5 which was frustrating because I didn’t know where to go. I had to google it eventually and the answer made me feel a bit dumb. Still, it’s always a bummer when you have to google where to go in a game.

I’m impressed by the platforming gameplay. I’m enjoying it more than I thought I would. This isn’t saying a ton since I had very low expectations. But it has surpassed them. This is a fun little game to play 30 mins here and there.

I just finished chapter 6. It was my favourite so far. Wow these platforming challenges are getting difficult but incredibly satisfying. I’m really quite impressed. Somehow they (for the most part) havnt made me frustrated yet even though I die a bunch. The game has a great feel as well. The story is touching. It actually is a beautiful game if you listen to what it has to say. I didn’t think I’d feel that way.

Beat the game. It’s the greatest 2D platformer I’ve ever played. I think it’s the only 2D platformer I’ve played (not counting Braid, only played for like 40 mins and didn’t like it), but I can still see why it got such great reviews. Surpassed my expectations for sure. The B+ score is because platformers are low on my favourite genre list. This game was exceptional and I would recommend to anyone who actually plays a lot of platformers.

Final Score: B+
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10/10
«Blew my mind»
«Just one more turn»
This.....is the best game I've ever played
«Blew my mind»
«Just one more turn»
The mountain climbing adventure of Celeste is magical and perfectly addresses really intimate topics. Madeline's trip is accompanied by beautiful music and extremely difficult platforming. The base game isn't too challenging, but post-game content is brutal and spikes in difficulty to the nth degree.
very nice
«Constantly dying and enjoy it»