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Octopath Traveler review
Meh
by Lufalu

Un RPG con muchas inconsistencias... Desde lo lenta de su trama hasta lo lineal que puede llegar a ser. Las historias en sí son aburridas y nada envolventes. Subir de nivel no crea una sensación de progreso. Tampoco hice ''click'' con alguno de los personajes ni mucho menos me enamoré de sus habilidades, personalidad o historia personal.
La traducción al inglés no es de buena calidad (japonesa rescatable). 

Sin mencionar lo abrumadora que puede ser la interfaz para los nuevos jugadores. La cantidad de opciones que ves al entrar al inventario, habilidades predeterminadas y demás hace fácil caer en confusión.

En la configuración de pantalla hay problemas con escalado y las resoluciones ya que en ocasiones renderiza mal y se muestra mala calidad sobre algunos objetos.

Rescato el uso de las conversaciones habladas pero la mayoría es texto y más texto en diálogos que no llevan a algo conciso y solo redundan temas que se sobreentienden al pasar la historia o bien con el simple sentido común.
Ejemplo:
Personaje 1: La carne es comida.
Personaje 2: Si, la carne se come.
Personaje 1: es bueno que haya comida como la carne.

En fin, un RPG muy sobrevalorado y que tiene muy pocas cosas rescatables. Pudo haber sido mejor en cuestión a la historia, personajes con personalidades más carismáticas y no tan parecidas a sus contrapartes en Final Fantasy y el combate más interactivo.
«Boooring»
«I could make it better»

Other reviews4

The game has a problem with difficulty, at least the way I played it. I made a party of four of the eight characters, played their stories through to the end and then started playing with the other four characters. This resulted in me having very high level gear (and jobs) against very low level opponents, which trivialised all fights, even the final boss at the end of each character's story.
Regardless of this "mistake" I made, the game still is less challenging than I was hoping. I read reviews claiming every fight would be a little puzzle, and this may true at the very start of the game (and for certain bosses), but once you find a certain groove and have a decent weapon and elemental spread, fights are a cakewalk and the challenge merely comes from SP management for your magic classes.

Aside from the difficulty, most of the characters and storylines didn't really impress me. I liked Tressa the merchant, who is always positive and her story is a fun adventure, and I liked Cyrus the scholar, who bores people to sleep with his blabbering and who is unaware of his attractiveness. The more serious stuff, however, doesn't hit the mark, in part because of the decent but unimpressive voice acting.

I sound quite negative, but I think I would still recommend the game (though only just). It looks amazing, there are some very catchy songs and it feels exhilarating to immobilize a boss (and there are more than forty) by breaking their shield through carefully measured attacks, right before their big finishing blow! Just don't buy the game at full price, 60 euros is too much. Look for a 50% discount.
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Square Enix's call back RPG is nostalgic and fun. Sadly the fat back end and a little slow burning keeps in from being mind blowing but does not stop it from being a good time worth your time. Also the music is damn good.
3.5/5
Sound Track
5/5
«OST on repeat»
I wish I could have let myself get lost in Octopath Traveler. The music, the art style and the engaging combat all made me desire this all the more, but I just cannot commit myself to the hours of grinding that this game would require and that is something to with my taste shifting towards shorter, more curated experiences.  
7/10

+ Unique beautiful visual style; strong musical score
+ Intuitive combat with just right amount of complexity for JRPG newcomer
+ Chapter style breaks up nicely for portable play
+ Variety in character

- Story never grabbed me; no cross over
- Repetitive structure