I wouldnt say this adaptation of the 39 Steps is bad by any means, the voicework is done nicely, the minimalist art works well and the small pieces of simple gameplay do make this a little better than it otherwise would be but its ultimately just a distilled version of the 39 Steps book with very few bells and whistles to really make it worth playing through outside of a lazy day.
Other reviews3
The 39 Steps in visual novel format, with great dubbing (Those accents! So great!) and small interactions. Either click to examine something or follow the arrows (like a QTE event) to do an action. You got a good 3-4 hours of reading. Recommended.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
"The 39 Steps" is a Visual Novel based on the 1915 novel of the same name by the Scottish Writer John Buchan. The Novel Was also a Source Of inspiration for Alfred Hitch ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ (sorry Steam Text filter, it is called so ^ ^) film adaptation of the same name, which, however, worked quite freely with the Material. This Game follows the Novel, not the Film.
We are Richard Hannay, an Engineer who lived in Africa for a long time and is now bored in London. One Day, we write the Year 1914, we are initiated by our Neighbor into an incredible History. A Story full of Conspiracy, Agents, intelligence Agencies, Assassinations politics and Murders. A Story that will potentially lead to a great War, a War in which, for the first Time, the whole world will probably be involved ...
The Novel is highly exciting and reflects intelligently and entertainingly on the path to the First World War as a Robber'S gun, making it undeniably one of the great Works of the last Century.
The many Negative Evaluations seem to stem from the fact that some expected otherwise. "39 Steps" is not an Adventure, not even a Game, it is the Visualization of a Novel on the Medium of Computer and as such you should evaluate it.
And as a Book Implementation, it's outstanding. Smart, stylish and grown-up. The Artwork is of high quality, the Graphics loving and skilful, the historical Setting Realistically and convincingly implemented.
But what do you actually do now. Not much, mostly you just keep clicking or looking at Letters or Newspaper Clippings. Unexciting? Gameplay technology safe. But the Newspapers are realistic and on a Newspaper Page you can also read articles other than the relevant one or look at the Advert For the latest Hat fashion. The Story holds everything together, drives forward and takes one with it. Memories are told through grandiose, lovingly artful silhouettes. And another Trick: The Protagonists are only visible on the Screens as Spirit Shadows, remain schematic and can thus, as in the Book, be filled with his Imagination by the Recipient.
Especially worth mentioning: The Acoustics. Parts of the Lyrics are set to music (English, partly also with a strong Scottish Accent), with really good and professional Speakers. Sounds are highly atmospheric and contribute significantly to Immersion. The Acoustic of the Game could easily go through as a standalone, high-quality Radio Play.
The Creators of "39 Steps" are not only artistic Experts, but one gets the Impression that they always knew exactly what they were doing, wisely questioned and thought through stylistic Decisions.
Just Praise? No. Because in Mechanics, they thought too little of the User. Often it takes tiresomely long for Screens to fade or fade, the Narrative Pace Is provocatively slow and the Operation by Mouse is often hairy.
Nevertheless, the four To five hours of reading and Experience are captivating and stick in your Mind.
Rating: 10/10 Atmosphere 10/10 Story 9/10 Graphic 9/10 Sound 3/10 Game Mechanics-/10 Balancing 9/10 Game Pass Conclusion: Very high-quality Visual Novel Of an important Work of World Literature.
9/10 Overall Rating