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Assassin's Creed Odyssey review
Meh
by Bogdan Punyk

It is clear that A LOT of work has been put into this game. The concept of recreating historical sights and portraying the most influential figures of ancient Greece is a great idea on its own, but if you add years of gameplay improvement in terms of its convenience, you'll get AC Odyssey. I cannot lie and have to say that I enjoyed the game. However, it is still a game I will never play again. Why? Because it fails in every genre.

For an action game, it's fights are too straightforward. They are not all easy for sure, just long and very repetitive: evade, strike, evade, strike, use skill, repeat.

For stealth game, the stealth part has become too simplified, up to the point where bodies disappear on their own on a higher levels.

And finally, my greatest disappointment. For an RPG, it's not an RPG at all. Historical figures are in a game for a too short time to emotionally connect with them. The dialogues are purposefully simplified and shortened, and sometimes ridiculed to take less time, hence, less interesting and involving.

Your choices and actions don't really matter. You go to a private audience with Sparta's most famous commander in chief and the letter dissapiers (because you killed him)? No worries, we won't keep a grudge. You are trying to get reinitiated as a spartan but want to wage war with Athenians? No beef, you're a misthios, everything's fine.

Story pieces are too far apart and too poorly connected to actually care. In the end you wind up rushing towards quest giver, taking a quest, running towards the objective, killing a few people, and off you go again. So underwhelming for a game with such a potential and such a crew.

All form, no sustenance. A shame.
«Boooring»
«Oh God i managed it»
«Reviewers bribed»

Other reviews16

I never liked Assassin's Creed, nothing about it appealed to me, until Odyssey came out, promising to be an open-world RPG in ancient Greece where I could finally play as a female character, so I had to give it a try. And what an incredible game, simply breathtakingly beautiful, with an amazing main story that actually gets you to care about the characters and that world, incredible combat mechanics that made me feel like a literal demigod, as well as a super fun boat battle mechanic that made me avoid fast traveling just so I could sink some boats with my crew. I fell in love with Kassandra, an incredible protagonist, charismatic, headstrong, I spend over 200 hours in this game and in its DLC's and I wish I could forget it to experience all over again for the first time. 
The best Assassin's Creed
FABULOUS game. What a beautiful rendition of ancient Greece. It's so colourful and since it's an open-world RPG you can go and see any part of Greece (in a mini scale ofc). The game itself and story is equally as great. Greeks I know loved this game!
«Blew my mind»
«Can’t stop playing»
9/10
«Can’t stop playing»
«Constantly dying and enjoy it»
Liked it quite a bit. Very very fun and addictive gameplay once you get used to it. I think it’s time to get rid of the animus though. Nobody gives a shit about what happens outside of the historic fiction.
While this game is amazing, there's definitely a point where it's too much. The map could have been 1/4 of the size and the game would have been *better* for it.
The game is honestly pretty fun and addicting once you get into the loop. The setting and visuals are impressive, and the combat is engaging. But after a while the game kind of becomes a slog. It's just too damn long and padded out. Also, pretty much all of the voice acting outside of the main characters is like...not very good lol. The Animus stuff didn't bother me much since I never really gave it any attention. The world and npc's are also not that engaging or believable, so it kinda feels empty and lifeless. Personally, I'm more a fan of the older AC games compared to these new combat forward iterations. The presentation and exploration elements of the older games felt more immersive to me. One day maybe they'll figure out a way to blend both seamlessly. This one was fun for a while but I'm putting it down now.
Gameplay 10/10
Story 10/10
Graphics 9/10
Soundtrack 7/10
Sound Effects 8/10
«Blew my mind»
«Can’t stop playing»
Although this is an exceedingly good Assassin's Creed game, it doesn't ever feel like it quite pushes the boundaries to become a great game all around. For as much good stuff as this has going for it (locations, graphics, narrative to an extent), there's a bunch of design decisions that I could never quite wrap my head around. 

My biggest gripe with this game, hands down, is the level scaling. It was bafflingly annoying to hit level 55 by the end of the game and then only be able to find enemies level 51 at the lowest with scaling turned down. At what point in this game's development did the leveling system actually get added, I wonder? The fact that there's scaling at all tells me that it might have not been a feature from the get-go. Being able to wreck low level enemies is a quintessential and magnificent part of the RPG experience. If they didn't want this to happen, they shouldn't have included as many RPG elements. This bugged the hell out of me. I waited to do the arena side quest until the end of the game and that was massively fun to just mow through low level enemies in a couple hits. 

Secondly, I'm not a huge fan of the map size. It's unwieldy to get around at times. We've seen so many games go for bigger and bigger maps, but this didn't feel to be one that actually benefitted from it. Sure there's plenty of forts to raid but when they feel a bit copy/pasted by hour 30, why are they in there so frequently? I much prefer smaller map sizes packed with things to do. 

I don't know that I ever felt like Assassin's Creed Odyssey really respected my time. There are so many parts of this game that are billed as "main quest" that feel like they should be relegated to the side quest. Namely, the cultist hunt. So many of these targets are locked behind mundane side quest structure that by the end of the game I was spamming the skip button through dialogue just to get it over with. I spent about 60 hours playing this game and a ridiculous amount at the end was spent just going from point A to point B to side quest, kill a cultist, and move on. I thought it was a good idea to set up each cultist a little bit, give them backstory, but it was a little overwhelming at some point. 

Finally, this game has very low player reactivity. The actions I took during the game seemed almost entirely unreferenced. I remember one conversation I had in the game where Kassandra and Barnabas were talking about the myth of the minotaur. Kassandra acted as though she'd never heard the myth before. This was about ten hours of play time after she'd killed the minotaur herself. It drives me crazy when this stuff happens in games because it's super simple (and cheaper) for devs to just not include it in the game at all. 

All in all, Assassin's Creed Odyssey feels incredibly rushed to the point that it's kind of impressive that the resulting game is as good as it is. Animations are stiff and frequently break (hilariously, I might add). Quest lines feel like the arcs end just as they get started. The naval mechanics seem significantly more dumbed down than in Black Flag too. I enjoyed my time with Odyssey quite a bit. There was a good ten hours when the game play loop hadn't became stale yet that I just ran around from camp to camp to take everyone out. This is just a game that overstays its welcome and should be shorter than it is. 

p.s. does anybody find it weird that the present day story is most closely tied to the shortest main quest?
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By far my favorite assassin's creed game, and that's saying something because origins and black flag were very good. The game strays away from the traditional assassins vs templars in favor of taking down a cult. The main storyline took me 45 hours to complete, and another 10 for the 2 other storylines. The only downside for me would be the fact that the side quest are just fetch mission.