Light theme

Ghost of Tsushima review
by Shartrais

Ghost of Tsushima se trata de un juego de acción y aventura de mundo abierto, que cuando trata de hacer algo bien lo hace muy bien. Con una dirección de escenas y misiones principales magnífica, con una de las mejores direcciones de arte que hemos visto en videojuegos. Hay escenas en el juego al nivel de grandes producciones cinematográficas. Es de esos juegos en los que no quieres moverte corriendo porque no te parece coherente.

Pero una vez salimos de las misiones principales y nos metemos en todo lo demás, el juego cojea por todas partes. Las misiones secundarias y míticas son una estructura que se repite una y otra vez, con personajes diferentes y contextos diferentes. Hacer estas misiones creo que ha empeorado mi valoración del juego, y recomendaría a cualquiera que dejase el afán completista y realizase solo las misiones principales, y las misiones secundarias de los personajes principales. Además existe un sistema de looteo a través de recolección de diferentes materiales que empeora la experiencia del juego, estás en la casa destrozada de una mujer que lo ha perdido todo y se refugia de los enemigos que quieren violarla y esclavizarla, y mientras te lo cuenta te dedicas a recoger las pocas provisiones que le quedan para poder mejorar tu arco. Te desplazas por el mapa del mundo vestido con los ropajes casi básicos porque son los que te avisan si hay un coleccionable cerca, por lo que de pronto estás defendiendo a tu isla del enemigo en un chándal feudal, en lugar de honorable armadura de samurai.

En definitiva, si eliminamos el mundo abierto, Ghost of Tsushima estaría cerca del 10. Pero en el afán actual de que todos los juegos cumplan la lista de tareas de un Assassin's Creed moderno, el juego está más cerca del 6 o el 7.

Other reviews20

mid
«Disappointment of the year»
«Waste of time»
One of the best games i played
«Can’t stop playing»
Truly an amazing experience.

Well, the first thing that will draw your attention is the art direction. It's crazy how much the wind impacts how the game looks. The world seems alive and unique since you feel like a samurai. More than that, the mechanics encourage you to explore naturally. You wanna find your mission or health places? just follow the wind. That way, HUD is almost unnecessary for most of the game. The use of colors and cinematography is top tier either. I can't remember another game that drove me so many times to just appreciate the scenario and shoot a photo of it. Also, the photography mode here is almost perfect. So many choices you can do, with a pretty volatile engine. Weather is a good example. It changes the game so much that it looks like another map sometimes.

The graphic is not the only satisfying thing. Gameplay-wise, this game shines. Combat flows amazingly most of the time and the techniques made it a lot deeper than it would be without it. Boss fights are good, especially the scenario and context involving them. Its difficulty is relative, but I can't say it will demand knowledge and caution.

And about the story? It's ok, to be honest. The dialogs are kinda unnatural sometimes, and I believe that's bad considering the deep discussion that the game brings. The character development could be better. It's not bad, but abrupt. Happily, even with those flaws, I believe the discussion about honor and family - and overall the way of living - is beautifully set. I couldn't hold my tears at the very end, and both choices are so deep that it makes the journey worth your time.

Negative points? Fps drops and Stealph missions. Since the game is handled beautifully by and 2013 console, I will disregard it. But the stealth, man... those sections are bad since the game ends if you are caught. Good stealth games are volatile and the is not sometimes.

Anyway, I totally recommend it.
Read more...
«Can’t stop playing»
«That ending!»
I loved this game, story was good, characters were good, I platinumed this game as I didn't want to stop playing after I completed the story. Both side and main quests were very interesting. Don't feel like it's a contender for game of the year (which was a choice at the time), but great! Will try Legends mode in the near future for sure.
«Blew my mind»
«Can’t stop playing»
I loved this game,  story was good, characters were good,  I platinumed this game as I didn't want to stop playing after I completed the story.  Definitely will do a reply on PS5 at some point
Though he combat is no nearly as nuanced or impressive as the swordplay in Sekiro, Ghost turns out to be a challenging and enjoyable game with many quests and collectibles.
«Underrated»
Some of the best character driven story telling in gaming.
This game had great combat mechanics. the world looks very colorful. the story was a bit generic but fine. the collectibles and side missions were all so good and engaging. I had a great time going for platinum in this game .
«Blew my mind»
It's awesome to see how sucker punch went from infamous to ghost of tsushima, doing such amazing work. When I started ghost of tsushima, it felt pretty different to me, but as I progressed the whole experience was becoming even better. 

The map is huge and has a lot of things, which the exploration reminded me how I felt on breath of the wild, which step there's something new to do. The storyline is also great, the sidequests are amazing, 100% worth doing them. But at least for me, the combat was the best thing in this game. It felt cinematic without being limited, there's a lot of mechanics to explore and many ways to improve your character power. 

I can't recommend more, this game will be for sure my first platinum and I'm really excited to see the next sucker punch titles, exploring more this world of open world games.
«Blew my mind»
«Can’t stop playing»
Best game I ever played. Love Japanese authentic atmosphere
«Blew my mind»
«Can’t stop playing»
this game is wonderful and I recommend everyone who has a PS4 not to miss the opportunity to try this unique game!
«Blew my mind»