Without spoilers, though from the name alone you could guess where this one is going, I enjoyed my time with Call of the Sea.
Puzzles were all solvable without and giant leaps of logic or guessing, and were well spread about the 3D space, except for one near the end that requires a large amount of walking should you get it wrong or even mess up midway through.
Speaking of, my one and only complaint was that the game gives you two speeds. Snail in quicksand, and camel in the mud. It does get aggravating being locked into a snail's pace while you traverse an area you've been in for more than 5 minutes going point to point.
Puzzles were all solvable without and giant leaps of logic or guessing, and were well spread about the 3D space, except for one near the end that requires a large amount of walking should you get it wrong or even mess up midway through.
Speaking of, my one and only complaint was that the game gives you two speeds. Snail in quicksand, and camel in the mud. It does get aggravating being locked into a snail's pace while you traverse an area you've been in for more than 5 minutes going point to point.
«Sit back and relax»
Other reviews4
It's an OK Lovecraftian puzzle game. A bit different from the rest as it is not a horror game. The puzzles are fine, but feel often too much like puzzles for a game. The story doesn't feel very original, but the scenery looks very nice. The most important thing this game needs is a toggle sprint option.