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Hollow Knight review
by markbass69

Yeah it's solid, just not my favorite Metroidvania. Absolutely saved by its art direction, music included. The story relies a bit too much on "2obscure4u" that everyone and their mother does now for me to call it STRONG, but overall it works along with the atmosphere and art direction to build a mood piece. I don't get why everything is bugs but it mostly works.

Ultimately, I wish there were a few more Metroidvania-y upgraded and the focus was a bit less on combat. Late game areas like The White Palace IMO show that the desire to make a precision platformer was there and they just did not succeed. The combat starts off week but eventually becomes good after a ton of upgrades, save some boss encounters I didn't care for, final boss included. The combat focus can occasionally lead to hashtag difficulty and that can contrast with the way things like healing, health, and damage output are designed. There's some currency and charms that imply an inventory management, but it basically disappears at about the halfway point. Charms are basically not worth changing, mama is easy to gain back, and currency just stops mattering.

I really like how the true ending works in this one. It's up there randomly with Bloodstained in making it (a) apparent that it exists and (b) hidden behind a sidequests that's both more secretive than the main quest while also not being arbitrary (like Symphony of the Night) or random and convoluted like an adventure game. That's how secret endings should work and they did a good job! Unfortunately, the endgame has a lot of backtracking in a big world that makes you reliant on a fast travel system that makes the sidequest a little tedious.

Other reviews20

Se você gosta do gênero plataforma, esse é um daqueles jogos indispensáveis, vale cada centavo (embora eu tenha recebido de presente). O jogo, em sua grande parte, é incrível. Um ótimo ritmo, com uma atmosfera e arte magnifica, além de ter um tema inusitado: insetos. Porém, tenho algumas ressalvas. Muitas das coisas que se pode fazer no jogo, é praticamente impossível de se descobrir sozinho. Me encontrei muitas vezes procurando no Youtube aonde ficava um tal amuleto. Porém, a pior coisa nesse jogo muito bem feito, é a DLC Godmaster. Sinceramente, a entrada pra essa DLC, é praticamente impossível de ser localizada, e ainda, uma DLC deverás porca, diga-se de passagem. É basicamente um boss rush. No comecinho era até legal, mas poderia ter parado no terceiro ou quarto panteão. Sério, tem um panteão, que você passa de todos os bosses do jogo, o que dura algo em torno de 30 minutos, pra você chegar no final, e ter que enfrentar um boss totalmente novo, na qual você não consegue vencer de primeira, só se você for um pro da vida, então, você vai treinar, treinar, treinar, treinar, treinar. Depois de muito tempo, você passa desta miséria. Sinceramente, não joguem Godmaster, não vale apena. Sobre tudo, é um ótimo jogo, qualquer banquinho que você senta pode ser um wallpaper pro seu PC, os barulhos que os bosses fazem são memoráveis (destaque pra Hornet e o Defensor de Esterco). Apesar da DLC porca citada acima, Hollow Knight é um jogo que possui muitos pontos positivos que amenizam a ♥♥♥♥♥ dessa DLC, como a possibilidade de criar combinações de amuletos na sua preferência, o mundo vasto, com diversas coisas para fazer. Esse jogo tem muito potencial para ser um dos meus favoritos, porém, as passagens ultra mega secretas, e a DLC Godmaster, não me permitem fazer isso. No mais, estou na espera da sequência.
«Beaten more than once»
«Blew my mind»
Stunning gameplay, design, art, and vibe. It is very difficult and demands time to master. While a tad on the long side, it is a truly awesome example of a small studio delivering a meaty and beautiful indie Metroidvania experience.
«Blew my mind»
«Constantly dying and enjoy it»
Man oh man. What a game. Hollow Knight has slowly progressed through the ranks of gaming's most prestigious experiences and for good reason. It can be hard to find much wrong with this game, It is a satisfying adventure from start to finish, Every endeavour has an exciting reward at the end. The entire world is haunting and oppressive yet offers moments of melancholic bliss as the knight takes a moment to catch his breath on a nearby bench. The combat is sturdy and satisfying. Once fully upgraded you become quite versatile but never overpowering and you can easily be outmatched by starting area foes if you become too cocky. The lore is exciting and in depth. Yet the game keeps some of it's biggest mysteries a secret. Inviting speculation and never letting you learn the world to its fullest.

You never feel in control of Hallownest. It remains threatening and foreboding even after jumping into the opening well for the 60th time. It's also important to mention the games soundtrack which is quiet and beautiful and confident and charged at the right times. It remains some of the most encouraging OSTs ever developed and it eggs you on from the sidelines. The story although basic is clever and original. I especially liked the cast of side characters that you find in each side area and follow you throughout the story til it's natural conclusion. The areas are also beautiful and varied and each pack an impressive vary of enemies that tell stories in themselves.
«Can’t stop playing»
«Liked before it became a hit»
This game was incredible from start to finish. It took the dreadful atmosphere of Super Metroid and gave it engaging combat and lovable characters that kept the game from getting dull. I played this game many times over because I couldn't get enough of the characters, the combat, and the deep exploration of Hollow Knight. Very excited for Silksong!!
Strong 9 to a light 10.
10/10 - please just make the second game already
«Blew my mind»
«Constantly dying and enjoy it»
controls, music, level design, art style,'s all amazing. for me, there's too much "i'll have to remember to circle back here once i get an ability that might work here"
Favorite game on Switch
«Just one more turn»
«Constantly dying and enjoy it»
This game taught me patience and persistence. The difficulty is frustrating enough to cause you to want to quit, but the mechanics, world, music, characters, and more combine to keep drawing you back in.