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Call of Cthulhu review
by Mia Blais-Côté

A game that's hard for me to evaluate. For the context, I pre-ordered it before its release outside Steam, because there was a small discount. I really liked the game at the very beginning. The Lovecraftian atmosphere was there, the investigative aspect too, and then as soon as I came across the first "mission" of discretion in Chapter 5, I started to get bored. The level with the oil lamps and the time limit (with the creature whose name I have forgotten) in Chapter 9 made me rage more than anything else. I just wanted to get it over with and I rushed the game to the end. The different endings were cool, but my experience with the game was disappointing. Also a short lifespan for its price. Yet, is it a bad game in itself? No, it's not a bad game. The Lovecraftienne atmosphere is successful and the first 4 chapters (in my opinion) are great. The endings too. So, a blue or red thumb on Steam? I'm going for blue, but on sale.

Other reviews10

Don't be like me. Don't play it on Switch. 
«Ugly as my life»
solid  game ,but the reason I scored a meh is because I literally forget I played it ,mining it does not make an impact in me forgettable nothing that stays out our a fun mechanic a clever mystery non .
again its not bad game have everything in place .
I think this game is good for the most part. It definitely captures what you'd want in a Lovecraftian game, which is mainly the inescapable insanity. Some of the story is meh but there are some good parts. I like all the nods to various Lovecraft stories and some of the lore they added.  I really enjoyed the cosmic tearing at the games climax. It's a small thing but it was handled well. The game does suffer from some old design flaws, worst of which is progression without backtracking. This comes in both the most obvious form which is if you progress too far within the story, you cannot go back. Any clues or conversation you missed are lost and the game has a pretty harsh autosave. Most games that respect a players time will have an option that shows this will move the story forward. You've probably seen this a lot where you can say 'not yet' and go about your checklist of actions. The other issue is in the dialogue tree it's not apparent which choices are branches to another topic or which are choices to close off a branch. Most of the time you can ask almost everything but the ones on the right which usually indicate that is the progression. All that aside I think it's impressive that a team, who's catalogue mostly consists of bicycling games, did a pretty good job with the license. I don't think anything will ever top the 2005 Call of Cthulhu but that has a lot to do with nostalgia.
«Beaten more than once»
«Waste of time»
Gameplay is pretty simple, this could've been a walking-simulator. To my surprise, the game is not even scary. I encountered two cheap jump scares though. Some of your choices don't seem to make any difference and exploring is just for the sake of finding more background information. The different skills you can put points in can change the path a bit. The investigation parts are also easy, as everything you need to find to proceed will be highlighted. The only action sections of the game, stealth and shooting, feel very glued on and shallow. Both pose very little challenge and just slow down your exploration a bit. Although I prefer that the game is more about exploring and investigating rather than shooting your way through hordes of enemies.

The graphics are good, as long as there are no characters on the screen. Animations are pretty bad and don't look very natural. But the areas you move through are well designed. For some reason having your current objective in the corner of the screen all the time was annoying to me, especially since the game is linear and not that difficult and no other UI elements are shown. Voice acting, music and sound effects are ok, but nothing memorable.

Since there are not too many games about cosmic horrors and I very much like the theme, I enjoyed this one even after all the complaints. The story is not complicated, but kept me interested and wanting to know how it ends (although, for lovecraftian horror there are usually only a few possibilities how the journey ends).
Translated by
Microsoft from Deutsch
Call of Cthulhu (no Spoilers) Foreword: I'm a great Friend, and especially Fan of H.P. Lovecraft. But this applies primarily only to the Bücher/stories. Story: The Story about the Protagonist is generally well told and cleverly Weaves the "Thread of Madness" to The end. However, the Game is bossing In front of Logic Gaps and suffers from the "hybrid" Gameplay. And yes, the Cthulhu mytos are "ripped on." The Story itself is told from a new, alternative Perspective. And the Story is really good. Get on top of it! Gameplay: The Investigations are Fun and tempt you to Explore. Explore, however, is not to be understood here as "OpenWorld." Call of Cthulhu is a "Hose adventure," which doesn't hurt the Game per se. "Brothers in Spirit," like the Sherlock Holmes franchise, show that all too well. And that's exactly what the Problem seems to be here. One notices too much to the Game that there were 2 Studios at work here (Frogwares with the Expertise "Sherlock Holmes" and Cyanide with the sneaking "STYX"). This is where 2 Worlds meet. Frogwares scores with the Series "Sherlock Holmes" with Immersion, Suspense and Puzzles. While Cyanides are the Experts in "Sneak Adventures" (STYX 1 and 2). Frogwares allegedly started the Development, which was later continued and completed by Cyanide. Unfortunately, you can see That very clearly in the Game. The sneaking And Hiding Passages are absolutely unnecessary and seem like a Foreign Body in the Game, that you are glad to have left them behind. Fortunately, these Scenes are rare in the Game. Skills: In Short – you can't "skill-" yourself;) There are always alternative Solutions. The Skills here act as a means to An end and do not say anything at all. Graphic: The Game is fueled by the Unreal Engine 4. However, the Developers seemingly did not understand how to use them. The Figures seem wooden, almost like wax Figures. I have to say in fairness that the Graphics here also vary greatly. In large Areas, the Look is consistent and fitting. In Buildings, however, the Charm fades very quickly. Does that Hurt the Game? Definitely not! To this day, "Sherlock Holmes" is Jack the Ripper "one of my favorite Adventures, which was not visually up to the Times even before (by then). Even if the Graphics are not comparable, of course, I also have this Flair. In general, the Game ran quite briskon on max. Details. Lovecraftian: And that's why I think this Game is good. "Lovecraft disciples" know what I mean. The Atmosphere is dirty, sinister and yes, it is in any Case "cosmic Horror." I Must also contradict the other Reviews: Yes, the Game has (so-called) tentacle. Other: The German Translation (Subtitle) is, in my Opinion, to be improved. The Description of the "Skills" is questionable. Nouns, case and Case do not seem to exist. It is the same with the Subtitles themselves: The Protagonist Says (Voiceover) something completely different from what can be read in the Subtitles. This confuses and is unnecessary. If you have connected a 360/XBO pad here, you may no longer be able to confirm In-game choices. I had the Problem for the first time on the "Globe." In this Case, Pivot briefly to the Joypad. Playing Time: About 12 Hours Of Ph 'nglui mglw ' nafh Cthulhu R 'lyeh wgah ' nagl fhtagn
Sure, it isn't actually all that great - mostly because every technical aspect is incredibly rough around the edges - but if you'd watch a cheesy half-assed Lovecraftish movie even if you knew it wasn't great you'd probably play this game too.
The Call of Cthulhu Table Top RPG by Chaosium is unique for multiple different reasons. While combat and action pieces can occur, the game is mainly focused on detective work and keeping your sanity in the face of otherworldly creatures from Lovecraftian lore.

The series has never really translated over to a video game well, with the last attempt being Bethesda’s Call of Cthulhu: Dark Corners of the Earth, which while attempted to be faithful to the source material, had major bugs that pulled out of the immersion. Since then the franchise has been rather dormant but Focus Home Interactive and Cyanide studios have attempted to bring it back with a new call to answer.

Players take control of Edward Pierce, a war vet and private detective, who is down on his luck as he has not been able to take on new cases and has turned to alcohol to ease the pain. That is, until a major case comes in and he is charged with investigating the death of the Hawkins Family, who died in a mysterious fire.

The Hawkins were a big name in their small fishing community of Darkwater – just off the coast of Boston, Massachusetts. The wife – Sarah Hawkins – was a well-known painter who was being treated for mental issues. Her paintings showed dark and disturbing creatures, which brought her plenty attention in the art world. Her death brought on a shock to those around her and the community and Pierce is asked to find out as much about her and the fire as possible.

Pierce agrees to the job and travels to Darkwater, here he finds an old whaling station which has its own problems, a group of bootleggers have taken over most of the port, the police are almost powerless to do anything about it, the sailers of the town are drunk and jobless. As Pierce gets closer to finding out the truth behind the fire of the Hawkins mansion, the closer we get to learning of a dark force set to release on the world.

There is plenty of mystery and intrigue to keep you interested in solving the case, this is mainly thanks to how well paced the gameplay is. Call of Cthulhu is a detective game first and throws itself into the land of stealth gameplay where hiding is really your only defense, and psychological horror as you begin to question your sanity against as you battle against the occult.

Thankfully the game gives you multiple ways to tackle these situations thanks to a specialized character upgrade system. Players can upgrade specific stats that will allow them to choose different outcomes to situations, for example, someone with the who has an improved Hidden Spot stat – players can find hidden clues in the world much easier, better Investigation skills will allow you to pick locks, and so on. Only two stats cannot be upgraded via normal means, which will be the Medical and Occult, these can be upgraded instead by finding Medical books and Occult items in the levels.

Despite this, Call of Cthulhu is a slow burn, focused more on telling a good detective story than delivering a game full of jump scares. Intense moments where the need of stealth feel far and in between from the predominant investigation gameplay that tends to be the focus point of the game. That being said, I’ve never found myself bored of my investigation as every aspect was filling in (or adding) blanks to tell the story.

While the environmental work is beautifully done to bring Darkwater to life, its residents I find could have used more work. I’ve found a lot of characters experiencing clipping issues where their hand went through their legs, or the mouth refused to open while the characters body convulsing and almost had a seizure motion (in my case he was also brandishing an axe). Sadly, my time with Call of Cthulhu was filled with these technical issues that will hopefully get repaired with a patch.

The sound quality of the game is also questionable, during my playthrough with important events, I found that important sounds like ripping and tearing, or blood splatter was unfortunately missing out of these scenes which really took the power away from it. Like with the visual issues I experienced, these happened frequently enough that it became noticeable but will hopefully be patched up.

Cyanide’s Call of Cthulhu does a great job at staying true to the source material even if it takes things slower than most horror games. It tells a great story and presents enough choices that makes it interesting for multiple playthroughs. It’s unfortunate that some graphical and audio glitches keep occurring throughout which ruined my complete immersion.

If you’re looking for a different type of horror game, a fan of H.P. Lovecraft’s work or fan of the Table Top, Call of Cthulhu is definitely worth your time.

Review from
Based on the review copy on PS4 provided by Focus Home Interactive