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Elden Ring review
Exceptional
by Dylan

PC performance issues mar what is an otherwise flawless masterpiece. This game has absolutely set the bar on what an open world game can and should be while still appealing to Soulsborne veterans and new players alike. I have not felt this giddy about an open world game since TES: Oblivion and unless Starfield is something groundbreaking I don't see my stance changing any time soon.  To anyone who may be about to buy into the hype, this is Dark Souls. That's it. This is a Dark Souls game with an open world. Yes it is made easier and more accessible but it is a FromSoft title. This game is incredibly difficult. This game can go from incredibly rewarding to a massive spike in your blood pressure in no time. If you're a longtime fan, this is what you've been waiting for. If you're a potential new fan of the Souls franchise, this is the best possible entry point into the series imo.


Edit: I’ve doubled my play time and this is the best game I’ve played since the first time I played TES IV: Oblivion and I don’t see this being topped any time soon. I dare FromSoft to top this.

tl;dr Long May the Sun Shine. 9.8/10 One of the best games I've ever played and would be a 10/10 if PC version had less FPS drops. 
«Blew my mind»
«Just one more turn»
«Can’t stop playing»
«Constantly dying and enjoy it»

Other reviews22

Great game with fantastic gameplay & exceptionally crafted open world.
One of the greatest open worlds ever created combined with some of the best tried and tested combat in all of gaming.
«Blew my mind»
«Can’t stop playing»
I'll be honest. I played with an "easy" mode mod on PC and the game was fantastic. I don't really have time to git gud but with the mod, i was able to experience the game and awe in its graphically beauty.
Worth the price. Tons of content and loads of fun!
«Blew my mind»
«Can’t stop playing»
300h on this game and I still cannot get enough, hoping for a DLC soon!
«Blew my mind»
«Can’t stop playing»
Pure, unadulterated adventure in a challenging world of awe-inspiring moments, devious puzzles, and fantastical treasure.

This game is a masterclass in evoking feeling in its players: the dread of facing down a seemingly-impossible foe, the desperation of splashing through a rot-infested lake, trying to find safe harbor, the elation of puzzling out an ancient catacomb and finding a powerful talisman at the end. These feelings are what make gaming great as an entertainment medium, and Elden Ring capitalizes on this strength.

Elden Ring is unabashedly 'not a movie'; a criticism that could be leveled at other games where all the drama is packed into hours of cutscenes. Here, the drama is in the timing of a dodge, the unsheathing of a sword, the opening of a door to the darkness beyond. 

For me, when a game delivers so solidly on its aspirations, its faults fade into the background, yet it's worth discussing those that were commonly encountered. Frustrations come out in the quest design, with sparse details and complicated sequencing that feels at odds with the game's open-world design. The large and dramatic bosses that are signature moments in the journey can be hard to track / see as you get close, and camera management becomes more of an issue than it should be. 

Yet, for each of these issues, there are countless compelling and memorable moments waiting to be experienced. Do not let these elements deter you from spending time, at your own pace, with this world. It's large, and packed with adventures, so don't feel like you need to burn through it. At 150 hours (and still not quite done!), it's been a comforting go-to in between diversions, and a play session almost always ends with satisfying progression. 

A lovely, thoughtful, artistic punch in the face. I adore it! 
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Elden Ring is undoubtedly an achievement, but it overstays its welcome. There is at least one exceptional game in here. There are many awesome moments, great enemy design, and the open world has plenty of secrets to uncover. Yet, by the end, I just felt exhausted. FromSoft games require more from their players: more patience and more skill. Elden Ring requires patience and skill, but it also requires a lot of time. It requires too much time, and while much of that time is rewarded, I think my time may have been better spent knocking out 10 indie games from my backlog.
OOOOOH....Elden Ring!
+
a
«Blew my mind»
My favorite From Software game!
A breeze of fresh air for open world games!
«Blew my mind»
«Can’t stop playing»
Another From Soft game but this time they took it to an open world design and nailed it in every aspect. The world itself is expertly made with most of the map containing some secrets, enemies loot and some areas are just for telling the story. 
As you would guess it is hard but you can make the game easier by exploring around and finding mini bosses in caves which can be seen on the map. The combat is still the best now with horse combat which can be used on some bosses.
«Can’t stop playing»
«Constantly dying and enjoy it»