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John Romero's Daikatana review
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by Owen Helfer

John really shit the bed here. From the moment you start it, Daikatana is an unpleasant experience. The opening "story" cutscene is almost 10 minutes of cheesy, quasi-japanese nonsense, after which you finally get the displeasure of playing the game. The starting area is a swamp, full of toxic flies and toads. Not only are these some of the least interesting combat opponents I can think of, but their sound effects are some of the most irritating I've ever encountered. Especially with the flies, you'll need to constantly run away and shoot intermittently, a strategy which involves significant backtracking. This leads to easily the worst element of the game: load times. EVERYTHING in this game needs to load. If you cross too much of the map, you'll trigger a load. If you cross one step over that line again, you'll start loading back to where you were. In fighting one fly, I triggered 4 loading screens. That, like the rest of the game, is just unplayable.