Tetrobot and Co. is a strange little puzzle game - the scope of the things I like about it is really only matched by the scope of things that I don't like about it. I like the charm, I dislike the fairly iffy and tactically unpleasant mouse controls. I like the spread of new mechanics, I dislike the bland environments.
I like a scant few of the puzzles, but most fall squarely into that unfortunate "I know what I have to do as soon as I enter this room, the only difficulty comes from dreading actually having to do it" zone, and the design really takes a nosedive during the last world, which is chock full of nonsense puzzles that aim to waste your time rather than test your brain, aside from randomly having to use the Konami code in the final level, which doesn't test your brain so much as it tests whether or not you're already familiar with the Konami code, which isn't some ridiculous expectation of the player's knowledge I guess, but there's legitimately nothing pointing to it aside from the name of the level and I definitely have seen people in comments sections or whatever that got tripped up.
The story? Eh, basically doesn't exist - it's more set dressing than something you're actually supposed to pay attention to. Which is fine, I suppose, it's a puzzle game, and indie puzzle games aren't typically known for their captivating stories.
Definitely overstays its welcome too - don't make the mistake of trying to take this one out in one sitting or you will despise the game and everything it stands for by the end.
I like a scant few of the puzzles, but most fall squarely into that unfortunate "I know what I have to do as soon as I enter this room, the only difficulty comes from dreading actually having to do it" zone, and the design really takes a nosedive during the last world, which is chock full of nonsense puzzles that aim to waste your time rather than test your brain, aside from randomly having to use the Konami code in the final level, which doesn't test your brain so much as it tests whether or not you're already familiar with the Konami code, which isn't some ridiculous expectation of the player's knowledge I guess, but there's legitimately nothing pointing to it aside from the name of the level and I definitely have seen people in comments sections or whatever that got tripped up.
The story? Eh, basically doesn't exist - it's more set dressing than something you're actually supposed to pay attention to. Which is fine, I suppose, it's a puzzle game, and indie puzzle games aren't typically known for their captivating stories.
Definitely overstays its welcome too - don't make the mistake of trying to take this one out in one sitting or you will despise the game and everything it stands for by the end.
Other reviews5
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Puzzle Game.
With Undo Button.
Start easily and soon become really difficult (Have played on collecting everything).
Then stopped because the Puzzles have simply become too extensive (i.e. Try/Error for Normal Mortals) and some Game Mechanics were no longer explained, but you had to find out various Tricks yourself (I had to spike several times).
I also watched the last Levels on YouTube for fun. Old Scholli.
Because it was really Fun at the Beginning and it's mostly fair (Some golden Parts can be denied if you get something "wrong" very early).
Attention! Later Levels only for patient Brain Acrobats.
Translated by
Microsoft from French
Microsoft from French
Tetrobot and co avoids the obstacle that mine many puzzle game: the artificial game design. The game offers a continuous rise in the mechanics offered to the player and in difficulty. He nevertheless managed to dress up the whole behind a level design that encourages the player to learn and to test himself the elements proposed by the game.
The coating is not left with a nice artistic direction and a soundtrack to fall on the floor. The end-of-level music is one of the most gratifying and rewarding I've heard in a while.
In short, a rise in mastery over their previous game and a title that really deserves the shot.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Actually, it's just a Matter of collecting Blocks, dropping them off in the right Place and thus making your Way to the Exit. That sounds easier than it is, because some Puzzles are quite tricky.
Even so, the Game remains fair: If you've made a Mistake, you can just undo a few Moves and you don't have to start all over again.
Because the Blocks have different Characteristics and behave differently (some conduct Electricity, others can burn, etc.), the Puzzles remain varied and don't get monotonous as quickly. In the Steam workshop there are always new Puzzles.
All in all, a very good puzzle game, which I can fully recommend.
Translated by
Microsoft from French
Microsoft from French
Tetrobot is a masterpiece of the puzzle game that any fan of the genre must possess!
Not only are the puzzles ingenious and will make you think well, but everything else is also very neat: the design is successful, the soundtrack sticks perfectly to the atmosphere, and there is even a scenario filled with geek references.
All sprinkled with a hint of humor!
For the lifetime: perso 20h to finish everything at 100% (history + all successes) Ah, and also when you finish the game at 100%, we give you an access code for a webpage that allows you to see the "making of" game : the origin of the script and the drawings that have been used for the game with explanations and even a video!
A little + that does not mine is very fun!
A must have! I loved this game so much that I hope a second shutter or a sequelle;-)