Lots of feels in this one. I enjoyed the journey.
Date Completed: 2022-05-04
Playtime: ~ 9h
Enjoyment: 8/10
Recommendation: You probably know if you'll like it or not.
Other reviews9
Wonderful game with lots of unexpected twists and character development
«Blew my mind»
«That ending!»
It didn't blow me away but I definitely enjoyed playing it. I liked the idea of handling emotions better and having to think about how best to help others with their pain.
«Sit back and relax»
Life is Strange: True Colors makes you dive into a life of a small town deep in the Colorado mountains. It creates a feeling of belonging to its lovely community, which is a calming and heartwarming experience. The story is full of hardships and plot twists, but in the end it makes you whole.
If you can overlook its sometimes silly moments and a bit long first chapter, it will make your time worthwhile.
If you can overlook its sometimes silly moments and a bit long first chapter, it will make your time worthwhile.
«Sit back and relax»
«Underrated»
This is a tough one to talk about. I seem to be in the minority that thought LiS2 was fantastic and I was looking forward to this franchise continuing to grow in that direction. Compared to LiS2 this feels a little safe, but overall I enjoyed myself.
I think the characters are charming and the drama hard hitting enough to pull you into the story. I was honor-bound to make sure Alex Chen made it out of this story safe and sound and happy. The choice for superpower and the mechanic was cool enough.
Mystery returns as an important element of this game, much as it was in the first LiS and in Deck Nines other title BtS. I think this is something fans were missing — and I get it, I love a good mystery — but I don’t think this is a particular strong point of this game. The answers were pretty obvious, the threat ill-defined, and it felt almost disconnected from everything that’s happening until the end.
I think the bigger picture problem is that this game screams that it’s a practice in frugality. This new engine looks great! Art design is fabulous. But there are very few characters and locations and even fewer that are actually important. The power is a good match for a choice based adventure, but you are given few characters with which to interact and few opportunities to use your power. And when you do use your power, most of the time you are told directly what your objective is and how to best get what you need to push the story forward. If you were hoping the empathy power would lead to a deep dialogue tree and player choice, it doesn’t really come close. All in all it translated to less game and less agency over the direction the story is headed, which is unfortunate. I feel like a few tweaks and this could’ve been great as I was really invested in the characters. For now it’s a cool little game that came out.
Also, I apologize to all my fellow gays but I’m Team Ryan. Literally fight me.
I think the characters are charming and the drama hard hitting enough to pull you into the story. I was honor-bound to make sure Alex Chen made it out of this story safe and sound and happy. The choice for superpower and the mechanic was cool enough.
Mystery returns as an important element of this game, much as it was in the first LiS and in Deck Nines other title BtS. I think this is something fans were missing — and I get it, I love a good mystery — but I don’t think this is a particular strong point of this game. The answers were pretty obvious, the threat ill-defined, and it felt almost disconnected from everything that’s happening until the end.
I think the bigger picture problem is that this game screams that it’s a practice in frugality. This new engine looks great! Art design is fabulous. But there are very few characters and locations and even fewer that are actually important. The power is a good match for a choice based adventure, but you are given few characters with which to interact and few opportunities to use your power. And when you do use your power, most of the time you are told directly what your objective is and how to best get what you need to push the story forward. If you were hoping the empathy power would lead to a deep dialogue tree and player choice, it doesn’t really come close. All in all it translated to less game and less agency over the direction the story is headed, which is unfortunate. I feel like a few tweaks and this could’ve been great as I was really invested in the characters. For now it’s a cool little game that came out.
Also, I apologize to all my fellow gays but I’m Team Ryan. Literally fight me.
«Can’t stop playing»
«Sit back and relax»
The main character's power is empathy yet I felt no empathy for any of the characters. Writing wise, it very much feels like a fan game and not in a good way. Every episode has a gimmick like playing LARP, going to a party which is all fine and dandy but the problem is that given how short the episodes are, it takes away from the time which could have been better used to flesh out the characters or story. Alex's relationship with characters especially feel super rushed, we'll probably never know if it was due to lack of time or budget.
Also side note, I do not like how Deck Nine does the music scenes. If I wanted to listen to music in isolation, I'd use spotify, I'd rather the music was incorporated into the exploration or story moments.
«Disappointment of the year»