7/10
Other reviews6
Translated by
Microsoft from French
Microsoft from French
Great game!
The most:-playful and funny!
-Super original as a game concept.
-well-dosed: not too difficult (some will find it a little easy...)
-the graphics "cardboard" very successful-the music very worked, and hyper adapted to create the atmosphere of the game the least:-almost zero replayability, except the few successes to unlock.
Conclusion: a very pleasant game experience, I recommend it to all
Translated by
Microsoft from French
Microsoft from French
A small short game with a beautiful artistic touch. A little adventure game with a pile of platform. The main character has the particularity of being able to read people's thoughts. With the original graphic paste, this can make think of psychonauts, but the comparison stops there. The game is seduced by its universe, its humour and its design. Knowing that the game is quite short (about 3h) you may want to take it in period of pay.
Translated by
Microsoft from French
Microsoft from French
(Finished on PS Vita)
A very limited adventure game, which offers no challenge but managed to hold us a few hours thanks to its very classy graphic aspect and its shifted atmosphere.
Stick it to the man will cheerfully draw from the side of Psychonauts (evidenced by the logo of double fine stashed somewhere), but never manages to match the master. I think especially about dialogues (important in this kind of game) that are anecdotal and rarely funny.
Translated by
Microsoft from French
Microsoft from French
Ah, well a nice surprise that this stick it to the man, I'll try to make short: If Monkey Island, little big planet, paper Mario and Psychonauts had a relationship (quite dirty), SITTM would probably be the monster that would result.
So certainly, the difficulty is not necessarily the appointment: we walk in environments in 2.5 D, confronted with characters facing their problems, and we will be responsible to read in their thoughts to find the right object in order to unlock another, and then help another protagonist. The whole is interspersed with a few thin platform phases, and a little hint of infiltration at times.
If we do, in the end, a little always the same thing, it is perhaps not to make a shadow to the writing as well as to the artistic direction, both in the hair: the team behind this little game has exploded and the completely absurd situations in which are find the player are always well-found, cynical and uncomplexed.
The dubbing, also very good Bill, supports the many jokes that will make me smile well!
In short, I advise SITTM to lovers of adventure game looking for more a script ' well crossed and original (and wishing to control a purple spaghetti coming out of your skull) than a challenge that would overboil the meninges.