Light theme

Thymesia review
by ZeusOfTheCrows

* the reaved weapons system is really good
    * it means you get to try out weapons before switching to them
    * it encourages switching/using all weapons, like botw but not annoying
* the combat is varied, responsive, fast but predictable
* boss designs are varied, and good
* the art direction is gorgeous
    * the executions are flashy and satisfying, but not so long they get annoying
    * environments are engrossing, and visually distinct
    * corvus' design is really cool
        * though i think they've misunderstood the point of a plague doctor mask
    * unfortunate noticeable unreal "sheen", though
* lots of little attention to detail
    * some enemy placement, e.g. woman kneeling over an emasciated corpse
    * stronger enemies have "artifacts", depending on the environment
        * e.g. branches for sea of trees, crystals for royal gardens, etc.
* localisation is spot on - i didn't realise it was chinese until i saw the credits

* the game in some ways feels like a beta
    * to select an option w/ controller, you have to move and then move it back
        * and if a menu has only one option, it's completely unselectable
    * skipping a cutscene doesn't skip the whole video
        * it skips to half a second before the end - why?
    * lots of unnecessary invisible walls
        * why stop me 2 metres before the geometry? what's the point?
        * if i want to jump of a ledge to kill myself, let me
    * the fonts don't match
    * the buttons are squished in the menu, and stretched in the tutorial
    * the title screen is boring
    * some of the icons are really low resolution
    * lorem ipsum on some posters
* i can't drop off ladders; why?
* it can be a bit difficult to dodge away, rather than circling round enemies

* ‏everything gives info in exact numbers
    * some people might like this, but i find it unimmersive
everyone compares it to bb, i think it's more like demons' souls + sekiro
    * combat is fast/aggresive like sekiro, but not shιt like sekiro
    * the visual æsthetic is more des-y
    * travel to and from hub with endgame wooden thing like demons souls
    * enemy placement is very des
        * enemies feel like they're in the best tactical position for them
    * demons' souls style shortcuts are back!
«Blew my mind»
«Liked before it became a hit»

Other reviews2

Absolutely recommended. 
This game can be hard if you don't do the side quests, but if you do then it is not a Rage game.
You have to be good at parry, but the game mostly supports it.

Not a long game, but not a AAA category.

I like it! It's feels almost like Demon's Souls which is my favorite in this category.