Average Playtime: 3 hours


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A kingdom once thriving on the power of alchemy enters an age of calamity. After discovering the price behind alchemy, an attempt to stop the use of it backfired. Within a few days, the kingdom was in chaos and the streets infested with monsters.
The key to understanding all of this is in Corvus’ hands, but he has lost his memory. The truth can only be found within his memories, but every time he dives back in, he only finds more secrets.FeaturesHarness the Plague: Seize the disease from gruesome bosses and wield them as weapons. Give them a taste of their own medicine. This is the only way to survive this desolate kingdom.
Embrace the Raven: Shift into your raven form during battle. Throw your feathers like daggers and execute enemies with the swiftness of a raptor.
Fight Your Way: Upgrade and modify your basic movements and plague weapons. Build your very own play-style and prepare for the challenges in your way.
Shattered Memories: Recover your memories through adventures. With different choices you’ve made and items you’ve collected, you’ll get different endings. Stitch together your own truth.

Release date
OverBorder Studio
Team17 Digital
Age rating
17+ Mature

System requirements for PlayStation 5

System requirements for Xbox Series S/X

System requirements for PC

  • OS: Windows 7/10 (64 Bit)
  • Processor: Intel Core i5
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 1660
  • DirectX: Version 11
  • Storage: 16 GB available space
  • OS: Windows 7/10 (64 Bit)
  • Processor: Intel Core i7
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GTX 2060
  • DirectX: Version 11
  • Storage: 16 GB available space

System requirements for Nintendo Switch

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Last Modified: Jun 8, 2024

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Thymesia reviews and comments

Fast and fun combat. The 25 point limit makes for ok build variety and the revisits of levels feel fresh. A nice length for the mechanics to fully develop and play around with.
Absolutely recommended. 
This game can be hard if you don't do the side quests, but if you do then it is not a Rage game.
You have to be good at parry, but the game mostly supports it.

Not a long game, but not a AAA category.

I like it! It's feels almost like Demon's Souls which is my favorite in this category.
* the reaved weapons system is really good
    * it means you get to try out weapons before switching to them
    * it encourages switching/using all weapons, like botw but not annoying
* the combat is varied, responsive, fast but predictable
* boss designs are varied, and good
* the art direction is gorgeous
    * the executions are flashy and satisfying, but not so long they get annoying
    * environments are engrossing, and visually distinct
    * corvus' design is really cool
        * though i think they've misunderstood the point of a plague doctor mask
    * unfortunate noticeable unreal "sheen", though
* lots of little attention to detail
    * some enemy placement, e.g. woman kneeling over an emasciated corpse
    * stronger enemies have "artifacts", depending on the environment
        * e.g. branches for sea of trees, crystals for royal gardens, etc.
* localisation is spot on - i didn't realise it was chinese until i saw the credits

* the game in some ways feels like a beta
    * to select an option w/ controller, you have to move and then move it back
        * and if a menu has only one option, it's completely unselectable
    * skipping a cutscene doesn't skip the whole video
        * it skips to half a second before the end - why?
    * lots of unnecessary invisible walls
        * why stop me 2 metres before the geometry? what's the point?
        * if i want to jump of a ledge to kill myself, let me
    * the fonts don't match
    * the buttons are squished in the menu, and stretched in the tutorial
    * the title screen is boring
    * some of the icons are really low resolution
    * lorem ipsum on some posters
* i can't drop off ladders; why?
* it can be a bit difficult to dodge away, rather than circling round enemies

* ‏everything gives info in exact numbers
    * some people might like this, but i find it unimmersive
everyone compares it to bb, i think it's more like demons' souls + sekiro
    * combat is fast/aggresive like sekiro, but not shιt like sekiro
    * the visual æsthetic is more des-y
    * travel to and from hub with endgame wooden thing like demons souls
    * enemy placement is very des
        * enemies feel like they're in the best tactical position for them
    * demons' souls style shortcuts are back!
«Blew my mind»
«Liked before it became a hit»
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