Average Playtime: 15 hours

Monster Hunter: World

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Monster Hunter: World is the fifth game in the Japanese franchise Monster Hunter, which is about hunting giant beasts. It is set in a medieval fantasy setting, on a continent known as the New World that is being colonized by the humans from the Old World. The plot revolves around a dragon migration called Elder Crossing. Your protagonist is a hunter, whose name and appearance can be customized. You traveled from the Old World to study and hunt the dragons and other local monsters.
The hunter, accompanied by an assistant, starts at the city of Astera, from where they can freely wander the open world. There are six regions in the New World, each with its own base camp. The camps are where you have to thoroughly prepare before every expedition, gathering equipment and provision. Before you can fight monsters, they need to be tracked down using Scout flies and studied to discover their habits, strengths, and weaknesses. There are no character levels, so your hunter’s effectiveness relies on the hunting gear you have equipped. Advanced armor and weapons can be created using a detailed crating system. Many items that you found on missions, including body parts of monsters, can be used for crafting.

System requirements for PlayStation 4

System requirements for Xbox One

System requirements for PC

Minimum: Requires a 64-bit processor and operating system OS: WINDOWS® 7, 8, 8.1, 10 (64-bit required) Processor: Intel® Core™ i5-4460, 3.20GHz or AMD FX™-6300 Memory: 8 GB RAM Graphics: NVIDIA® GeForce® GTX 760 or AMD Radeon™ R7 260x (VRAM 2GB) DirectX: Version 11 Network: Broadband Internet connection Storage: 48 GB available space Sound Card: DirectSound (DirectX® 9.0c) Additional Notes: 1080p/30fps when graphics settings are set to "Low"
Recommended: Requires a 64-bit processor and operating system OS: WINDOWS® 7, 8, 8.1, 10 (64-bit required) Processor: Intel® Core™ i7 3770 3.4GHz or Intel® Core™ i3 8350 4GHz or AMD Ryzen™ 5 1500X Memory: 8 GB RAM Graphics: NVIDIA® GeForce® GTX 1060 (VRAM 3GB) or AMD Radeon™ RX 570 (VRAM 4GB) DirectX: Version 11 Network: Broadband Internet connection Storage: 48 GB available space Sound Card: DirectSound (DirectX® 9.0c or better) Additional Notes: 1080p/30fps when graphics settings are set to "High"
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Last Modified: Nov 28, 2023

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Monster Hunter: World reviews and comments

Quests are too repetitive
The perfect entry point to a series that wasn't that easy to get into.
Very repetitive. The "monsters" don't deserve any of this.
A great entry into the franchise. Story missions tend to drag a bit here and there but this is what got me and many other into a franchise that deserved the recognition
«Blew my mind»
This game is a huge time-sink with very little payoff. I chose to gave up early because of the unrewarding combat and missions. And good lord how did the make hunting monsters such a slow grind and pain? If I put in more hours, I'm sure I would've liked it more, but it really just wasn't my cup of tea and I wouldn't recommend it.
Gigantic fight with amazing mechanics
Translated by
Microsoft from Deutsch
I used to spend several thousand Hours with Monster Hunter Freedom Unite and when I didn't have a PSP Anymore I continued to play it through an Emulator on my Smartphone so I can already claim that I'm a Veteran. (Could include Spoilers) The PC release probably has brought in many new Players who had never played any of the Monster Hunter Games before. These Players probably do not know that in previous Monster Hunter Games you still had to craft Pickaxes yourself and then cancel them, could only take the same with Beetle nets, only a maximum of 20 Wetstones, which you needed Color bombs to mark Opponents Or if you wanted to pick up Herbs or Mushrooms, the Player first squatted and searched the Ground for the Raw Materials, meanwhile, the first Monsters are already nibbling at you. The Developers have made Monster Hunter World much more fluid. In Monster Hunter World you can collect Raw Materials such as Herbs, Mushrooms, Honey, Beetles, Spider Nets etc. as you pass by and if you have herbs and Honey in the Inventory, for example, these become potions automatically if you don't already have 10/10 Potions. Pickup, Nets, Fishing and Wetstones are always included and do not have to make them yourself as they are not consumed or break. What annoyed me about Monster Hunter Freedom Unite was the percentage Of the way it was to produce the percentage if you wanted to make a maxi potion, for example, you had a 70% chance that it works out, but if it didn't work out, you wasted a lot of Raw Materials and got into serious Situations, for example, during a Fight, this really stimulates you. Thankfully, this is no longer the case with Monster Hunter World. The Combat System has also improved very much it is much faster, there are Traps on the Map that you can trigger, you can jump on Monsters and bring them down, more Combinations with Weapons and also new Weapons that have come to it, you have Also a small Crossbow on the Arm to shoot any Projectiles or Capsules and thus that you can give your Paliko (your Cat), for example, a Weapon with Paralysis damage, you have good Chances again to do some real Damage. To the Graphics I don't have much to say the Game looks very good. For the Performance I don't say much with me the Game runs very smoothly. (i7-4790k and gtx 1070 Palit 8GB) I've hardly had any Lags until now only drops my FPS when 4 Players spin on a Monster and one of them is Double-blade fighter and who then makes his 50-song batting Combo in 3 Seconds. I have to admit playing this Game with a Keyboard I absolutely can't. From Monster Hunter Freedom Unite I am used to the PSP and so I also play the Game on the PC with a Controller and it goes very well because the controls are almost the Same as on the PSP. I can only highly recommend the Game because I have already searched for it "something" and with my almost 100 hours is still not finished and still a lot of Content is waiting for me through the most closed Investigations, optional Quests and Event Quests. Good Hunting and lots of Fun Zor from the TDS group wishes you
MHW feels like an improvement and a downgrade for several reasons, it has improved in a lot of annoying things that keeps things sped up, but also, feels like they did the opposite in order to get things friendly for newcomers. The game play is better than ever, things go fast and the action is non stop, the world and the monsters look amazing, my issue is that the classic monsters behave and attack identically as in previous games and doesn't feel that they have a better AI and that feels like a let down, as for the world, when this game was unveiled, they promise a very unique and organic environment in which the player or the monster will have the advantage depending on its usage, but I think this mechanic feels underdeveloped or artificial. That aside, I enjoyed my time (which was a lot) in MHW and will come back when there are a lot of updates, as for veterans it will be amazing to see monsters like never before and for newcomers is the most friendly introduction to the series yet.
«Just one more turn»
«Can’t stop playing»
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