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Hektor review
Meh
by Sasha_Cooper

Other reviews2

Translated by
Microsoft from Deutsch
"Hektor" is a First-Person horror Exploration game. We find ourselves in the dark Corridors of a Research Facility. Everything is strangely abandoned, but ghosts seem to be In the Corridors. We are looking for Clues, Notes, Pieces of Paper that can explain our Situation to us. Voices from silence. And there seems to be something wrong with the Rooms, too. They repeat themselves, are not structured logically. Suddenly there is an Opponent attacking us. Or is there something wrong with our Perception? Maybe we should take our Pills. Is our Minds playing crazy? Or is someone playing with us ... However, the Setting, which has actually been taken Off, offers potential for immersive Tension. And on many Points, "Hektor" Also manages to make the same. The Sounds are terrifying, the Soundtrack is highly atmospheric, the English-inscribated lyrics, which can be found primarily on Pieces of Paper, have largely Quality. The Game of Light and Shadow works, the Motion control is good, the Unity graphics fit the Genre. Dramaturgically, though, the Game breaks itself the Genius. The sometimes endless or sometimes indiscriminate Stringing Together of Rooms does not lead to Irritation and Increase in tension, but quickly seems extremely arbitrary, unguided and unskilful. After a short Time of playing, the Game gets extremely, the Story becomes irrelevant, the Yawn spreads. Moreover, by the fact that the quite lethal Opponent is not really a Danger, because he lets himself be stopped by Closing a Grid behind you and then stands around only haphazardly in the Area. And if he can catch one, it doesn't matter, because you wake up again in any resulting Stardream and slip again to find a Note, which maybe ends the Endless rooms. Even the strong Change in Setting, such as Corridors lined with red Curtains, can no longer attract interest. In Addition, there are minor Nervations such as just disturbing Doors to open, Glitches or sometimes one or the other Crash. The Scenery is then Covered by a distortion Effect that is far too often present, which quickly affects the Mind, which, by the way, can only be influenced very conditionally with the Pills. Little Things like that the endless Lighter Emits a far better Light source than the Flashlight, whose Batteries might run out of batteries don't exactly give the Impression of thoughtful Game designs. Nor can you get past Opponents, which can be plot-stopping. You just have the Impression that it doesn't matter if you keep playing the Game or not. What it's all Playing for then. The already weak Story is completely dissected by the idiotized Dramaturgy of all Time and Emotion liberation for Pacing. Rarely have I experienced such a Divergence between atmospheric Quality and talent-free Storykeeping. Rating: 8/10 Atmosphere 3/10 Story 6/10 Graphic 8/10 Sound 5/10 Game Mechanics 4/10 Game Pass Conclusion: Great violin-pregnant Atmosphere Is contracted by dramaturgy from Hell in tutti. 5/10 Overall Rating
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