Average Playtime: 4 hours

Hektor

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About

HEKTOR is a first-person, psychological horror game where nothing ever stays the same for long. Explore a world that literally moves with your every twist and turn, as corridors shift and change before your eyes. Uncover cryptic clues to help you find your way and elude the horrors that only madness can conjure. You were a subject at HEKTOR, a now defunct, covert research facility buried deep beneath northern Greenland. Forgotten in its dark corridors with only a lighter and flashlight to guide your way, you must overcome a psychosis brought on by years of torture and confinement to escape. KEY FEATURES Second guess your every move as procedurally generated corridors alter the path you’ve come from or where you’re going. Immerse yourself and explore the atmospheric military black site, HEKTOR, and uncover the terrifying secrets of its dark past. Encounter a horrific monster that tirelessly pursues you, and avoid others that alert it to your presence. Scavenge for pills to keep from falling further into your psychosis, as well as other items to advance toward escape.
Platforms
Metacritic rating
55
Release date
Mar 13, 2015
Developer
Rubycone
Publisher
Meridian4
Age rating
Not rated
Website
http://rubycone.com/hektor/

System requirements for PC

Minimum:
  • OS: Windows Vista / Windows 7
  • Processor: 2.4 GHz Dual Core
  • Memory: 2 GB RAM
  • Graphics: 512 MB NVIDIA GeForce 8800 / ATI Radeon HD 3870
  • DirectX: Version 10
  • Network: Broadband Internet connection
  • Storage: 4 GB available space
  • Sound Card: DirectX compatible Sound Card
  • Additional Notes: Mouse, Keyboard
Recommended:
  • OS: Windows 7 / Windows 8
  • Processor: 2.8 GHz Quad Core
  • Memory: 4 GB RAM
  • Graphics: 1 GB NVIDIA 460 / AMD Radeon 5870
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 4 GB available space
  • Sound Card: DirectX compatible Sound Card
  • Additional Notes: Mouse, Keyboard

System requirements for macOS

Minimum:
  • OS: OSX 10.7 (Lion) or later
  • Processor: Intel Core i5, 2.4GHz Dual-Core
  • Memory: 2 GB RAM
  • Graphics: Nvidia GeForce 9800m/ ATI Radeon HD 2600 Pro / Intel HD 4000
  • Network: Broadband Internet connection
  • Storage: 4 GB available space
  • Sound Card: Sound Card
  • Additional Notes: Mouse, Keyboard
Recommended:
  • OS: OSX 10.10 (Yosemite)
  • Processor: Intel Core i5, 2.5GHz Quad-Core
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GT 650m/ ATI Radeon HD 6750m
  • Network: Broadband Internet connection
  • Storage: 4 GB available space
  • Sound Card: Sound Card
  • Additional Notes: Mouse, Keyboard
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Last Modified: Sep 15, 2019

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Hektor reviews and comments

Translated by
Microsoft from Deutsch
"Hektor" is a First-Person horror Exploration game. We find ourselves in the dark Corridors of a Research Facility. Everything is strangely abandoned, but ghosts seem to be In the Corridors. We are looking for Clues, Notes, Pieces of Paper that can explain our Situation to us. Voices from silence. And there seems to be something wrong with the Rooms, too. They repeat themselves, are not structured logically. Suddenly there is an Opponent attacking us. Or is there something wrong with our Perception? Maybe we should take our Pills. Is our Minds playing crazy? Or is someone playing with us ... However, the Setting, which has actually been taken Off, offers potential for immersive Tension. And on many Points, "Hektor" Also manages to make the same. The Sounds are terrifying, the Soundtrack is highly atmospheric, the English-inscribated lyrics, which can be found primarily on Pieces of Paper, have largely Quality. The Game of Light and Shadow works, the Motion control is good, the Unity graphics fit the Genre. Dramaturgically, though, the Game breaks itself the Genius. The sometimes endless or sometimes indiscriminate Stringing Together of Rooms does not lead to Irritation and Increase in tension, but quickly seems extremely arbitrary, unguided and unskilful. After a short Time of playing, the Game gets extremely, the Story becomes irrelevant, the Yawn spreads. Moreover, by the fact that the quite lethal Opponent is not really a Danger, because he lets himself be stopped by Closing a Grid behind you and then stands around only haphazardly in the Area. And if he can catch one, it doesn't matter, because you wake up again in any resulting Stardream and slip again to find a Note, which maybe ends the Endless rooms. Even the strong Change in Setting, such as Corridors lined with red Curtains, can no longer attract interest. In Addition, there are minor Nervations such as just disturbing Doors to open, Glitches or sometimes one or the other Crash. The Scenery is then Covered by a distortion Effect that is far too often present, which quickly affects the Mind, which, by the way, can only be influenced very conditionally with the Pills. Little Things like that the endless Lighter Emits a far better Light source than the Flashlight, whose Batteries might run out of batteries don't exactly give the Impression of thoughtful Game designs. Nor can you get past Opponents, which can be plot-stopping. You just have the Impression that it doesn't matter if you keep playing the Game or not. What it's all Playing for then. The already weak Story is completely dissected by the idiotized Dramaturgy of all Time and Emotion liberation for Pacing. Rarely have I experienced such a Divergence between atmospheric Quality and talent-free Storykeeping. Rating: 8/10 Atmosphere 3/10 Story 6/10 Graphic 8/10 Sound 5/10 Game Mechanics 4/10 Game Pass Conclusion: Great violin-pregnant Atmosphere Is contracted by dramaturgy from Hell in tutti. 5/10 Overall Rating
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