I'm so disappointed.
With the evolution we saw in Uncharted 2, I thought the third game would fix some problems and get even better. I was wrong. Some mistakes made my experience with this one kinda painful. It only sustains itself as an ok game because Nathan and the other characters are cool. I will list some points that got my nerves.
Too many puzzles. There are some chapters where you find yourself doing boring puzzles for too long. They are not fun and intuitive most of the time. Additionally, these puzzles are connected to the story. Normally, that would be a great way to engage us with the problem at hand. Unfortunately, the story is boring as hell. This brings me to the next major issue.
Suspension of disbelief doesn't work because this game rejects logic to benefit itself - almost every damn time. Uncharted 1 and 2 had crazy things going on, but you don't care that much. Here, it's disrespectful to the player. The characters' actions lack logic, and it also reflects in the gameplay. There's one part that exemplifies what I'm talking about. Basically, you have to light up some things to scare the spiders. The thing is: you have to throw the torch at it. If you miss, the fcking torch just respawn at the same locations you got it. Like... it magically appears. Dude, these kinds of things happen throughout the entire game. It's the developers telling you: "We're too lazy to create something believable, so deal with this shit and try again." It feels manipulative as hell. Feels manipulative af. And when you're stressed out because this game, especially in higher difficulties, is incredibly hard (since there's no logic and enemies can survive multiple headshots and kill you with one magazine), you start to get pissed off at how linear this experience is. You have to do things their way, and that's it.
To make matters worse, they even locked the general sensitivity so you can't turn around fast. Let me guess... the cinematic experience would be harmed by agility, right? oh, fck off. You can only speed up the ADS sens (it is still slow at the highest speed). Obviously, your enemies will hitkill you anyway.
Those high scores show how people aren't really concerned about gameplay quality. Just give them a linear path, a mediocre story, and that's it. Another amazing game by Sony.
I hope Uncharted 4 will be different, but it probably won't.
With the evolution we saw in Uncharted 2, I thought the third game would fix some problems and get even better. I was wrong. Some mistakes made my experience with this one kinda painful. It only sustains itself as an ok game because Nathan and the other characters are cool. I will list some points that got my nerves.
Too many puzzles. There are some chapters where you find yourself doing boring puzzles for too long. They are not fun and intuitive most of the time. Additionally, these puzzles are connected to the story. Normally, that would be a great way to engage us with the problem at hand. Unfortunately, the story is boring as hell. This brings me to the next major issue.
Suspension of disbelief doesn't work because this game rejects logic to benefit itself - almost every damn time. Uncharted 1 and 2 had crazy things going on, but you don't care that much. Here, it's disrespectful to the player. The characters' actions lack logic, and it also reflects in the gameplay. There's one part that exemplifies what I'm talking about. Basically, you have to light up some things to scare the spiders. The thing is: you have to throw the torch at it. If you miss, the fcking torch just respawn at the same locations you got it. Like... it magically appears. Dude, these kinds of things happen throughout the entire game. It's the developers telling you: "We're too lazy to create something believable, so deal with this shit and try again." It feels manipulative as hell. Feels manipulative af. And when you're stressed out because this game, especially in higher difficulties, is incredibly hard (since there's no logic and enemies can survive multiple headshots and kill you with one magazine), you start to get pissed off at how linear this experience is. You have to do things their way, and that's it.
To make matters worse, they even locked the general sensitivity so you can't turn around fast. Let me guess... the cinematic experience would be harmed by agility, right? oh, fck off. You can only speed up the ADS sens (it is still slow at the highest speed). Obviously, your enemies will hitkill you anyway.
Those high scores show how people aren't really concerned about gameplay quality. Just give them a linear path, a mediocre story, and that's it. Another amazing game by Sony.
I hope Uncharted 4 will be different, but it probably won't.
«Oh God i managed it»
Other reviews10
Similar to the previous games in the series, Uncharted 3 is an action spectacle of a game. The visuals are incredible, cut scenes are fluidly mixed with gameplay, and they’ve tightened up the controls and improved on previous features. Unfortunately, it took a step back in terms of story. U3 tries to have us invest in the relationships of the games, but the barebones story they provide on Drake and Elena, the questions it loses about Sully and Drake, and the general plot that seems to contradict the first game we’re all stumbling blocks, imo.
Still great though, and really a must play game.
Still great though, and really a must play game.
«Beaten more than once»
While the second game of the series made considerable improvements over the first in gunplay, graphics, level design etc., this installment is the exact same in terms of mechanics, gameplay and graphics. Simply put, its more of the same. And that’s not to say it’s not an enjoyable game. The game is focused much more on Drake and Sully’s relationship, and the whole plot seems like a pretext for exploring it (as well for some good ol’ action, of course). The weapon variety is thankfully finally expanded beyond just the handful of guns that were available in the first two games, and the level design, while not radically different, seems like the apotheosis of the Uncharted formula, reaching truly breathtaking heights at latter parts of the ship level. All and all, this game doesn’t offer anything radically new by any means, but combines and to some extent polishes the good about the first two Uncharted games into a still formidable and enjoyable package.