Uncharted 3: Drake's Deception
About
The game develops a setting common to the entire Uncharted series. Game played from a third-person perspective, with the player in control of Nathan "Nate" Drake. This is a person passionately carried away by historical riddles, promising a reward in the form of hidden treasures.
Drake can run with acceleration, make jumps, swim, climb up. Sometimes he demonstrates something completely acrobatic. For confrontation with opponents, he uses the art of hand-to-hand combat with a variety of attacks, including a battle with several opponents simultaneously. He also has a surprise concerning dealing with firearms. Weapons and ammunition he picks up from the defeated opponents.
From time to time, further movement in the game requires the hero to find solutions to puzzles, using his diary and the hints of the game itself.
Nathan with his mentor Victor Sullivan travels in search of the lost city. List of locations includes the streets of London, cities and deserts on the Middle East, a château in France etc.
System requirements for PlayStation 4
System requirements for PlayStation 3
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Uncharted 3: Drake's Deception reviews and comments
With the evolution we saw in Uncharted 2, I thought the third game would fix some problems and get even better. I was wrong. Some mistakes made my experience with this one kinda painful. It only sustains itself as an ok game because Nathan and the other characters are cool. I will list some points that got my nerves.
Too many puzzles. There are some chapters where you find yourself doing boring puzzles for too long. They are not fun and intuitive most of the time. Additionally, these puzzles are connected to the story. Normally, that would be a great way to engage us with the problem at hand. Unfortunately, the story is boring as hell. This brings me to the next major issue.
Suspension of disbelief doesn't work because this game rejects logic to benefit itself - almost every damn time. Uncharted 1 and 2 had crazy things going on, but you don't care that much. Here, it's disrespectful to the player. The characters' actions lack logic, and it also reflects in the gameplay. There's one part that exemplifies what I'm talking about. Basically, you have to light up some things to scare the spiders. The thing is: you have to throw the torch at it. If you miss, the fcking torch just respawn at the same locations you got it. Like... it magically appears. Dude, these kinds of things happen throughout the entire game. It's the developers telling you: "We're too lazy to create something believable, so deal with this shit and try again." It feels manipulative as hell. Feels manipulative af. And when you're stressed out because this game, especially in higher difficulties, is incredibly hard (since there's no logic and enemies can survive multiple headshots and kill you with one magazine), you start to get pissed off at how linear this experience is. You have to do things their way, and that's it.
To make matters worse, they even locked the general sensitivity so you can't turn around fast. Let me guess... the cinematic experience would be harmed by agility, right? oh, fck off. You can only speed up the ADS sens (it is still slow at the highest speed). Obviously, your enemies will hitkill you anyway.
Those high scores show how people aren't really concerned about gameplay quality. Just give them a linear path, a mediocre story, and that's it. Another amazing game by Sony.
I hope Uncharted 4 will be different, but it probably won't.
Still great though, and really a must play game.