great
«Blew my mind»
Other reviews29
Journal Style Review:
Good opening. Clearly the prequel to inside which I really liked.
Beat it. Enjoyed it. The puzzles were quite clever. Only once did I google a solution because I was stuck and getting frustrated. The style was nice. I do think Inside improves upon the game in pretty much every aspect from art style to puzzle quality, but this was still a short and sweet game that I enjoyed.
Finals Score: B+
Good opening. Clearly the prequel to inside which I really liked.
Beat it. Enjoyed it. The puzzles were quite clever. Only once did I google a solution because I was stuck and getting frustrated. The style was nice. I do think Inside improves upon the game in pretty much every aspect from art style to puzzle quality, but this was still a short and sweet game that I enjoyed.
Finals Score: B+
Great. Simple with nice design. Sometimes demanding to overcome some of the challenges.
«Constantly dying and enjoy it»
It's good and atmospheric with some clever puzzles, but the amount of specific time dependant puzzles forces me to feel like the game is unfair and highly demanding on aspects that ourn't my intellect, especially when I know the answer but can't time it in particular.
IT is a master in introducing mechanics tho and the TRIALS are amazing.
IT is a master in introducing mechanics tho and the TRIALS are amazing.
«Constantly dying and enjoy it»
very nice game with a dark atmosphere highly recommended for players who like dark games.
«Blew my mind»
Limb + Bardo = Limbo.
«An intermediate stage between one phenomenon and another».
Infinity and cyclicality. These feelings were with me throughout the game. The boy's determination and courage instilled hope and interest throughout the adventure. It seemed like this game would never end, and when the end came, it felt like my journey was starting all over again.
Thanks «Playdead» for taking the platformer to a new level and giving birth to the art house video game genre.
«An intermediate stage between one phenomenon and another».
Infinity and cyclicality. These feelings were with me throughout the game. The boy's determination and courage instilled hope and interest throughout the adventure. It seemed like this game would never end, and when the end came, it felt like my journey was starting all over again.
Thanks «Playdead» for taking the platformer to a new level and giving birth to the art house video game genre.
«Blew my mind»
«Constantly dying and enjoy it»