Peak atmosphere
«Blew my mind»
Other reviews30
The game looks simple but not trivial, when playing it is very attractive, stimulating in the games, resistance and must use skills, thinking ability to overcome, When the boy died very pitiful, stimulating the player to protect, however, many actions are not suitable for children in the game. The game is very cheap, especially when discounted.
+ Game content: A boy goes to find the truth about the fate of his sister. The player overcomes obstacles such as objects, animals. There is only 1 way to solve the game and when the main character dies, he can play again, without fear of losing blood.
+ Graphics and environmental design: The graphics are only black and white, not many other colors, delicate, so the environment is a bit blurry. The designs are clearly defined: the character walks on a 2D road, the shapes if needed to guide the player are clear like the spikes of an iron clamp, spider legs. The environment is generally very effective.
+ Characters, animation: The main character is a small boy, the feeling of a child should be protected, also very innocent, the boy's skills are good, smooth so the player feels comfortable when playing, just need to operate the technique, normal physics. The supporting characters also work well, divine or scary style, move okay.
+ Interface and player interaction: Simple, only 4 basic buttons to move, jump, action button. Some characters play by themselves, the player just thinks of a solution. The interface is too simple so it is not familiar at first, but because there are instructions, it is very okay when used.
+ Performance, technology: Very good operation, smooth, although the capacity is a bit high. Limbo is written in Visual Basic, developed with Unity tool.
+ Game comparison: There are 2 titles in the same house, Limbo and Inside.
+ Game content: A boy goes to find the truth about the fate of his sister. The player overcomes obstacles such as objects, animals. There is only 1 way to solve the game and when the main character dies, he can play again, without fear of losing blood.
+ Graphics and environmental design: The graphics are only black and white, not many other colors, delicate, so the environment is a bit blurry. The designs are clearly defined: the character walks on a 2D road, the shapes if needed to guide the player are clear like the spikes of an iron clamp, spider legs. The environment is generally very effective.
+ Characters, animation: The main character is a small boy, the feeling of a child should be protected, also very innocent, the boy's skills are good, smooth so the player feels comfortable when playing, just need to operate the technique, normal physics. The supporting characters also work well, divine or scary style, move okay.
+ Interface and player interaction: Simple, only 4 basic buttons to move, jump, action button. Some characters play by themselves, the player just thinks of a solution. The interface is too simple so it is not familiar at first, but because there are instructions, it is very okay when used.
+ Performance, technology: Very good operation, smooth, although the capacity is a bit high. Limbo is written in Visual Basic, developed with Unity tool.
+ Game comparison: There are 2 titles in the same house, Limbo and Inside.
«Blew my mind»
«Can’t stop playing»
Journal Style Review:
Good opening. Clearly the prequel to inside which I really liked.
Beat it. Enjoyed it. The puzzles were quite clever. Only once did I google a solution because I was stuck and getting frustrated. The style was nice. I do think Inside improves upon the game in pretty much every aspect from art style to puzzle quality, but this was still a short and sweet game that I enjoyed.
Finals Score: B+
Good opening. Clearly the prequel to inside which I really liked.
Beat it. Enjoyed it. The puzzles were quite clever. Only once did I google a solution because I was stuck and getting frustrated. The style was nice. I do think Inside improves upon the game in pretty much every aspect from art style to puzzle quality, but this was still a short and sweet game that I enjoyed.
Finals Score: B+
Great. Simple with nice design. Sometimes demanding to overcome some of the challenges.
«Constantly dying and enjoy it»
It's good and atmospheric with some clever puzzles, but the amount of specific time dependant puzzles forces me to feel like the game is unfair and highly demanding on aspects that ourn't my intellect, especially when I know the answer but can't time it in particular.
IT is a master in introducing mechanics tho and the TRIALS are amazing.
IT is a master in introducing mechanics tho and the TRIALS are amazing.
«Constantly dying and enjoy it»
very nice game with a dark atmosphere highly recommended for players who like dark games.
«Blew my mind»
Limb + Bardo = Limbo.
«An intermediate stage between one phenomenon and another».
Infinity and cyclicality. These feelings were with me throughout the game. The boy's determination and courage instilled hope and interest throughout the adventure. It seemed like this game would never end, and when the end came, it felt like my journey was starting all over again.
Thanks «Playdead» for taking the platformer to a new level and giving birth to the art house video game genre.
«An intermediate stage between one phenomenon and another».
Infinity and cyclicality. These feelings were with me throughout the game. The boy's determination and courage instilled hope and interest throughout the adventure. It seemed like this game would never end, and when the end came, it felt like my journey was starting all over again.
Thanks «Playdead» for taking the platformer to a new level and giving birth to the art house video game genre.
«Blew my mind»
«Constantly dying and enjoy it»