So, I dove into Loop Hero expecting a crazy, mind-blowing experience. Turns out, it's just... fun. The whole loop thing is neat, and placing tiles is strangely addictive. The pixel art is cool, and the music sets a good mood.
But, let's be real, it's not as crazy as I hoped. The simplicity is nice at first, but it gets kind of repetitive. Battles are on autopilot, and I wish I had more say in what my hero does.
Loop Hero is a decent time killer, but if you're hoping for wild and crazy, it falls short. It's fun, but that's about it.
«Waste of time»
«Boooring»
Other reviews6
Probably not going to finish this one - the core gameplay loop is addictive to begin with, but I think it definitely draged on with relatively little to add in terms of the complexity of the mechanics. I wasn't really on board with the idea of achieving permanent upgrades through building the camp - part of the thing was just that it was visually difficult to parse and I couldn't be arsed to figure it out. Ultimately, it sat in a kind of middle zone between idle game and real-time strategy that just wasn't really my vibe.
Journal Style Review:
Has tower defence vibes early on. Seems pretty simple but weirdly addictive and fun so far. The atmosphere and story has been fine. I wouldn’t say special or memorable but I like it.
This is a hard one to rank because it’s so limited in what you do, but it is still fun. I only play LH if I have sports or a show on in the background, but it does add to that experience. I played for a few hours while watching love is blind and god damnit it was a fun evening.
It’s done just enough to change things up and keep it interesting. I like the class changes.
I’m actually liking the challenge. It’s been tough figuring out how to beat the level 2 boss.
This game deserves some credit. I’ve ended up playing it a lot. It’s addicting and does just enough to keep working towards something.
I really thought I’d play till I beat the chapter 4 boss but I think I’m done. I’ve spent so much time playing this game and I’ve liked a lot of it but it’s ram it’s course. It’s repetitive.
Final Score: B
Has tower defence vibes early on. Seems pretty simple but weirdly addictive and fun so far. The atmosphere and story has been fine. I wouldn’t say special or memorable but I like it.
This is a hard one to rank because it’s so limited in what you do, but it is still fun. I only play LH if I have sports or a show on in the background, but it does add to that experience. I played for a few hours while watching love is blind and god damnit it was a fun evening.
It’s done just enough to change things up and keep it interesting. I like the class changes.
I’m actually liking the challenge. It’s been tough figuring out how to beat the level 2 boss.
This game deserves some credit. I’ve ended up playing it a lot. It’s addicting and does just enough to keep working towards something.
I really thought I’d play till I beat the chapter 4 boss but I think I’m done. I’ve spent so much time playing this game and I’ve liked a lot of it but it’s ram it’s course. It’s repetitive.
Final Score: B
Has some design issues related to scaling but pilfering, playing and figuring the game out was a fun time and the gameplay loop has a lot of potential. Rec it 100% for casualgoers and looking forward to the sequel
Loop Hero is a combination of dungeon crawler, deck building and idle game - although none of these labels describe it really well.
In the game, the player character runs arround in a looped path and places locations and objects (mountains, swamps, forrests) on the map via cards the player gets while moving. These locations grant the player new resources (needed for basebuilding between runs) and new equipment, as well as new cards, but they also spawn enemies the passing player will have to fight.
The core mechanic is risk vs. reward. One must either choose to exit with all the loot while at the starting point of the loop, or risk loosing a portion of the loot if one dies or runs away mid loop.
In sum, the game works really well. The aesthetics are that of an old pc game, which is highly refreshing after playing so many pixel art games, where pixel art means NES or SNES style.
Definitely give this one a go if this sounds like your thing.
Played on pc (Steam).
In the game, the player character runs arround in a looped path and places locations and objects (mountains, swamps, forrests) on the map via cards the player gets while moving. These locations grant the player new resources (needed for basebuilding between runs) and new equipment, as well as new cards, but they also spawn enemies the passing player will have to fight.
The core mechanic is risk vs. reward. One must either choose to exit with all the loot while at the starting point of the loop, or risk loosing a portion of the loot if one dies or runs away mid loop.
In sum, the game works really well. The aesthetics are that of an old pc game, which is highly refreshing after playing so many pixel art games, where pixel art means NES or SNES style.
Definitely give this one a go if this sounds like your thing.
Played on pc (Steam).