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Dying Light 2 Stay Human review
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by OneKoala

pc 3070 ti teclado y ratón las noches no son comparables al 1, no dan tanto miedo, son simplemente una versión con menos luz y más peligrosa que el día. El elemento rpg está mucho más desarrollado, armadura, sockets en las armas y habilidades más notorias más rápido en el árbol. El combate es muy similar pero con parry y algunos movimientos extra que lo hagan más dinámico. La dificultad dificil es como la normal en el 1. El parkour es más lento pero a la vez más dinámico. Es como que lo han hecho más sencillo para que sea más fácil mantener el momento, pero esto a costa de que las animaciones sean más lentas etc. Saltos de muchos más metros de lo normal. En los dialogos permite elegir el camino del diálogo, a veces algunos diálogos voluntarios abren la puerta a un dialogo que decida la acción, por ejemplo con la quest del agua, si no sigues diciéndole otras cosas, sólo te permite darle la razón y mentir en el bazar, mientras que si le sigues diciendo cosas voluntarias (con sentido) puedes decidir no ayudarle. Una gran mayoría de los diálogos no aportan nada, totalmente vacíos. Para preguntar sobre algo y que nunca me digan nada, no tiene sentido ponerlo, o también opciones repetidas, etc. Ya no hay penalización por morir como en el 1 que te quitaba experiencia. Hay una descripción de los materiales de crafteo donde pone en qué se puede usar y dónde es el mejor sitio para conseguirlos. Lineas argumentales terribles, hacen deducciones sin ninguna evidencia. Como está el trozo de carne en el hideout del chaval, él es el culpable cuando claramente no lo es, pero nadie sospecha que sea una trampa. No se pueden recuperar las lanzas, no tiene sentido, pero bueno. No se pueden recuperar las flechas????? La carta de la misión secundaria del sistema de citas da vergüenza ajena: "me gusta estar en vertical tanto como en horizontal, si sabes a lo que me refiero". Los desafíos de parkour son muy difíciles, hace falta saber moverse muy bien para completarlos. Los personajes no tienen ninguna carisma. Se progresa con la historia princpal, no tiene mucho sentido hacer contenido secundario sabiendo que cuanto más avances en la principal más fácil se hará la secundaria, mientras que la principal no requiere nada de la secundaria ni es facilitada por ella. La noche es mucho más accesible pero también mucho más necesaria (materiales de monstruos que solo salen por la noche). Algunas opciones de diálogo son totalmente absurdas. El rendimiento es MUY malo. Muchos tirones de fps. Denuvo. Todas las opciones de nvidia están mal optimizadas. Movimiento limitado a caminar en las zonas seguras (POR QUÉ).

Dropped.

Other reviews4

I have a lot to talk about this game. But first, the good things.

Well, the first thing that drew my attention was the graphics and optimization. I played this game about 11 months after its release, and I can confirm they did a good job since its launch. The game looks beautiful and runs well on a Ryzen 1600 - even being a modern open-world.

The second thing that kept me playing was the gameplay. The animations are smooth and the gore and mutilation are pretty good - killing zombies with a Katana is always amazing. The parkour feels good either.

The plot has a good premise. You engage in the idea pretty fast, which makes you go 100% on the campaign just to know more. But then... with time the games look repetitive and boring.

Remember the graphics? Yeah, it's beautiful, but the scenarios look all the same, which eventually creates visual fatigue. The gameplay is weak in some aspects. The loot feels useless, and I played the game in Hard, which, in theory, makes the loot/craft an essential part to progress, but no. And the worst part about it is that the game is full of it, at every room there are a lot of loot options, making the UI looks crazy. After mid-game, the skills you obtain to get new combat and parkour moves become really optional. There's no stimulus to get better since you can kill everyone with ok guns and good stamina without much effort. And the night... I have to say that for the first time, it was amazing. The screams, the bells warning that the sunset was arriving... dude, it was crazy. But since there are no good rewards to play on the night and with time you just lose interest, unfortunately, it becomes forgettable and boring. I don't remember Dying Light 1 so well, but I can swear the guns were more customizable and interesting. The two guns that come with the deluxe edition (Katana, for example) were the only ones that actually caught my attention.

The variety of zombies is another factor that makes this game repetitive at some point. And even when you face something different, the way you approaches is basically the same. And amending the plot topic, I have to talk about the dialogue. Since it's a gameplay element, I can affirm that our choices have no change on the gameplay/story - I'm not talking about the actual choices, cuz they exist, but the major part of the dialogue. And speaking of that...

The plot is weak. A good premise isn't enough, naturally. You have to develop characters and make connections to make the player care about the things that happen. Side quests are a good way to make us know more about the protagonist and the world beyond, but here they are so silly and dumb. You know when you are playing something that adds value to the game, and when you are not. 

On my first hours of gameplay, I was feeling good cuz I had some Skyrim feeling - something around freedom to deep dive about the world and just be alware about it, but it didn't last long. I remember siting on the bonfire (I had to say, the idea is fantastic) just to hear what people had to say, but there are so few. Coming back about the plot... everything is around us, the protagonists. The characters doesn't look real and they attitude even less. On the epilogue, there are so many plot holes that is impossible to not get angry about it. You dedicate several hours to get on the end and they just can't give you the answers, and the problet about that is clearly unintentional. There are multiple ending but any of them are satisfactory.

That's it. At the beguining, I was hyped with I saw, since the prologue is beautiful and deep - on the forest and house investigation. But no... the game is just mediocre afterall.
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Like the first game, movement is the highlight and it is a blast. The story's no slouch either.

Date Completed: 2023-01-01
Playtime: 37h
Enjoyment: 8/10
Recommendation: Play it!
My friend introduced me to the first Dying Light. It was a pretty fun but then I tried the DLC "The Following" and loved it. I got Dying Light 2 when it came out and have been HOOKED on it since. I can't stop playing this dang game, even though the gameplay could be considered repetitious. It is now one of my favorite games of all time
«Can’t stop playing»
amazing
«Just one more turn»
«Liked before it became a hit»