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Death's Door review
by OneKoala

Artísticamente muy bonito. Vista isométrica, low polly. Progresión un poco tosca, fuerza, attack speed, mov speed, magic dmg (? revisar). Combate dinámico, distintas armas = distintos estilos de combate, más agresivo o menos agresivo. Historia interesante? un reaper se queda atrapado en el envejecimiento porque se le escapa un alma tras la death's door y tiene que conseguir abrirla para ir a por ella. Es un souls like, requiere exploración. Por ahora los bichos son muy fáciles, aún estoy en el inicio. Las armas no muestran diferencia. La primera espada mata de los mismos golpes que las dagas dobles, pero pega más despacio. Ocurre lo mismo con el martillo. En las stats de cada arma se muestra que el daño es superior, pero hace exactamente lo mismo. Las magias de arco y fuego son lo mismo, pero para interactuar en algunos puzzles hace falta una o la otra. La de arco es exactamente lo mismo que lo de fuego sólo que no quema, por lo que es una evolución muy cutre. Combate extremadamente básico. Los golpes fuertes no valen para nada, hacen lo mismo que dos golpes normales y en lo que se da un golpe fuerte se dan 2 normales. Lo mismo para el ataque en carrera. Consiste en darle clic izquierdo a spam y si quieres alejarte puedes atacar a distancia con los hechizos que hacen el mismo daño que los ataques básicos, excepto la bomba que consume 2 cargas y hace lo mismo que un ataque fuerte. La progresión es muy mala, sólo las armas cambian, a pesar de lo que ya he explicado de que no se nota diferencia más allá de lo estético y poco más. Visualmente no hay progresión y las habilidades son prácticamente irrelevantes. Ambientación muy buena, escenarios con distintas temáticas y una buena y tranquila banda sonora. Las distintas magias se podrían justificar, la bomba es más cara de usar pero también hace más daño. Tarda lo mismo en castearse prácticamente que la flecha. Las armas no tienen sentido, con la stat de fuerza casi al máximo y el arma más fuerte se hace exactamente el mismo daño que con la primera arma y la fuerza al mínimo. Coleccionables no aportan nada. Todo el contenido extra, como los coleccionables o el verdadero final son extremadamente complicados de conseguir si no se mira una guía. No tiene sentido recorrer los mismos mapas una y otra vez para completar el juego, no es nuevo contenido, es el mismo pero con distintos objetivos. Teclado y ratón Completado el 4-FEB-2022

Other reviews12

cool
«Sit back and relax»
This is an easy recommend. A fantastic soundtrack, solid gameplay and a beautiful world to explore. This is one of those games that sticks with you for a while after you finished it
«Blew my mind»
«Underrated»
A fun game that's easy on the eyes. Doesn't overstay its welcome with a reasonable length.

Date Completed: 2022-03-12
Playtime: 10h
Enjoyment: 8/10
Recommendation: Great art, fun combat, challenging at times. What's not to like?
Nice little game. Way better to play using a control instead of keyboard. Had a hard time without a map, the way through the game is mostly intuitive, but I really think Lost Cemetery could use a map.
Journal Style Review:

Quirky style to the game. Crows reaping souls. I like it. It started off a bit simple but by the time I beat the Urn witch I was on board.

I usually don’t comment or notice the music in a game as much but so far this game has a great soundtrack. 

I find this game very peaceful. This is a good game to play when you don’t want to be stressed out. It’s semi challenging with boss fights or some tough areas but there is no punishment for death and it’s really not that difficult overall. I’m enjoying it. The writing has occasionally made me laugh. I like the look.

The longer I’ve played the more I’ve enjoyed this game. I’ve even gone back to previous locations to search for souls, shrines and items once I unlocked the abilities. I don’t always do that for these types of games. 

The little story beats are surprisingly fun. I love the history of the lord of doors and how they swindled death. 

Beat it. Final boss battle was a bit tougher. The length was appropriate. Fun game. Low B+.

Current Score: B+
Looks cute but don't get fooled because of the minimalist design, you'll die and retry for sure but on the other side it's relaxing, confusing right? Just do it :)
«Constantly dying and enjoy it»
«Sit back and relax»
It's a fascinating game with a good mechanic
«Can’t stop playing»
Flawed but Fun game overall.

WHAT I LIKED:
-Beautiful, rich environments, full of collectibles and secret areas that are fun to explore. 
-Memorable, funny, unique characters with awesome character designs. 
-Interesting meditation on the meaning of life and death. 

WHAT I DISLIKED/WOULD DO BETTER: 
-No map (very easy to lose track of progress or run around in circles, especially for first time players).
-Hack n slash action, but with VERY slow movement speed and the need to aim/point your cursor really freaking precisely to land a hit. 
-Boss battles take a really long time and are very boring/repetitive (no transformations or new moves)
-Repetitive gameplay overall (you have to find four souls in each area in order to progress, fighting enemies along the way) 
-You only get four HP, need to grind in order to get more, and you have no way to self heal. If you die and haven't opened up new pathways you'll find yourself starting all over again. 
-Lots of grinding needed to get 100%
-Unskippable cutscenes (you can fastforward through dialogue, but that's about it) 

VERDICT: 
If you like Dark Souls or Zelda you'll probably love this game (since this game is supposed to be inspired by them); if you're not into them (like I am) it's still fun but not without problems. 
Stunning.
One of those games without any real flaws that perfects what it sets out to do. 
«Blew my mind»
«OST on repeat»
Death's Door is exactly what it wants to be: a well-crafted Zelda-like full of mystery and intrigue. Its laser sharp focus, appealing visuals, witty storytelling, and thoughtful level design make it the best $20 I've spent this year.

 It's hard to find a flaw in Death's Door. Its simple premise and mechanics are used to their fullest, the level/dungeon design is satisfying and smart, the animations are cute and full of flavor, the visual style is varied and never tiring to look at, and the witty writing compliments the mostly light-hearted experience. I completed 100% of the game and 23/24 achievements in 12 hours, which included a "true" ending in the prologue. The mystery surrounding the true ending scratched all the right spots for me, reminding me of games like Fez and Hollow Knight.

 If you're a fan of Zelda titles, metroidvanias, and their like, then Death's Door is for you. It can be fairly challenging at times, so be aware this might not be accessible to everyone.