The game is a total mess when it comes to balance. For example, you could invest all your upgrade points into a Cleric, but they still won’t learn to heal because the skill upgrades never drop — not until you die in a brutal boss fight that demands ultra-powerful, lightning-fast tanks. And there's a little chance you could’ve even leveled those tanks if you’d skipped the Cleric entirely?Every choice you make feels like blindly opening random doors, hoping something useful is behind one of them. More often than not, you get nothing worth. It’s not like you have any real control or meaningful decisions to make.
A lot of bugs. You might soft locked at the end of a battle with an artifact that endlessly reloads, or lose your save file just by clicking the “credits” during the battle. Battles won’t even load if you block Internet access via firewall, or if you tweak your graphics card’s frame rate settings.
The only redeeming feature is the artwork — it’s genuinely impressive and professional. But everything else? It’s like someone tried to clone Trials of Fire while stripping out the open world and deckbuilding mechanics, then slapped on clunky cooldowns and ability restrictions that ruin the experience. It’s clear the developers loved the concept of Trials of Fire, I also like this too much, but they completely missed the mark on how “randomness” should work in a game like this. There’s a slim chance they might fix it with updates, but honestly, it feels like they just don’t get how the game is supposed to play.
A lot of bugs. You might soft locked at the end of a battle with an artifact that endlessly reloads, or lose your save file just by clicking the “credits” during the battle. Battles won’t even load if you block Internet access via firewall, or if you tweak your graphics card’s frame rate settings.
The only redeeming feature is the artwork — it’s genuinely impressive and professional. But everything else? It’s like someone tried to clone Trials of Fire while stripping out the open world and deckbuilding mechanics, then slapped on clunky cooldowns and ability restrictions that ruin the experience. It’s clear the developers loved the concept of Trials of Fire, I also like this too much, but they completely missed the mark on how “randomness” should work in a game like this. There’s a slim chance they might fix it with updates, but honestly, it feels like they just don’t get how the game is supposed to play.
«Buggy as hell»
«Waste of time»