Valiant Tactics

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About

The king has been murdered, his throne taken by a usurper. Only you and a team of fearless heroes can restore the kingdom. Valiant Tactics is a turn-based roguelite RPG without hit chance RNG, where every encounter is a challenge, requiring you to adapt to a diverse range of foes, terrain, and even weather conditions. Will your group of five adventurers be the one to return the rightful bloodline to the throne?

A fresh experience with every playthrough

  • Play as 8 unique characters, each with distinct playstyles and abilities

  • Face off against 9 enemy factions and 10 boss fights

  • Shape your journey through 40 dynamic events and make choices that impact your run

  • Master over 120 weapons and equipment pieces, each with unique effects

  • Customize your builds with 30 masteries and talents tailored to your strategy

  • Tackle the challenge with 10 difficulty levels designed for high replayability

Every Attack Hits

You won't miss an attack due to chance to hit. Neither will the enemy. Valiant Tactics is about managing your abilities and their cooldown, choosing the right one at the right time. Maybe a basic attack will deal enough damage to kill an enemy. Maybe you should get a guaranteed kill with an ability - but perhaps it might be more useful in the next turn?

Diverse Tactical Scenarios

Every battle you fight will be different: Every enemy type has its own strengths, weaknesses, and tactics. Weather can change the battlefield dramatically and change your carefully laid plans for better or worse.

A Team of Heroes

Adventurers will join your quest for a fee, defined by one of distinct classes, complete with stats and abilities. You define how your team grows with each victory, including distinct talents and masteries.

Arm for Battle

A hero is as good as their equipment, from rugged, commonplace gear to legendary artifacts. Loot new items from enemies defeated in battle - or save up and pay merchants to expand your armory for the coming battles.

Make Decisions

There’s more than just battles. As you journey to confront the usurper, you'll run into unique encounters. Every decision you make in these random events matters and can potentially affect your party and its chances to prevail.

Platforms
Release date
Developer
Felid Entertainment
Publisher
indie.io
Age rating
Not rated
Website
https://valiant-tactics.com

System requirements for PC

Minimum:
  • OS *: Windows XP, Windows Vista, Windows 7, Windows 8, Windows 10, Windows 11
  • Processor: 1.2 Ghz
  • Memory: 1024 MB RAM
  • Graphics: OpenGL 3.3 compatible video card with 512 MB
  • Storage: 1 GB available space
Recommended:
  • OS *: Windows 7, Windows 8, Windows 10, WIndows 11
  • Processor: 2+ Ghz
  • Memory: 2048 MB RAM
  • Graphics: OpenGL 3.3 compatible video card with 1024 MB
  • Storage: 1 GB available space
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Last Modified: Sep 6, 2025

Where to buy

GOG
Steam

Valiant Tactics reviews and comments

The game is a total mess when it comes to balance. For example, you could invest all your upgrade points into a Cleric, but they still won’t learn to heal because the skill upgrades never drop — not until you die in a brutal boss fight that demands ultra-powerful, lightning-fast tanks. And there's a little chance you could’ve even leveled those tanks if you’d skipped the Cleric entirely?Every choice you make feels like blindly opening random doors, hoping something useful is behind one of them. More often than not, you get nothing worth. It’s not like you have any real control or meaningful decisions to make.

A lot of bugs. You might soft locked at the end of a battle with an artifact that endlessly reloads, or lose your save file just by clicking the “credits” during the battle. Battles won’t even load if you block Internet access via firewall, or if you tweak your graphics card’s frame rate settings.

The only redeeming feature is the artwork — it’s genuinely impressive and professional. But everything else? It’s like someone tried to clone Trials of Fire while stripping out the open world and deckbuilding mechanics, then slapped on clunky cooldowns and ability restrictions that ruin the experience. It’s clear the developers loved the concept of Trials of Fire, I also like this too much, but they completely missed the mark on how “randomness” should work in a game like this. There’s a slim chance they might fix it with updates, but honestly, it feels like they just don’t get how the game is supposed to play.
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«Buggy as hell»
«Waste of time»
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