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South of Midnight review
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by Gus Maia

The game seems quite interesting as first, introducing new skills and new enemies for the first couple hours, as you start to navigate through it.

Unfortunately after that it falls really flat: the levels are quite linear, as you follow a pre-determined path and if you choose to roam around and explore all you'll find is documents with lore text and some currency that you can use to level up your skills, and yet you won't miss anything relevant, if you don't upgrade a single skill throughout your whole gameplay.
On top of that the navigation mechanics are chunky and repetitive.

The combat gets quite boring really fast as well: you only fight in specific zones and it's always the same structure: kill the monsters and clear out the curse. Other than that there are only 5 bosses in the whole game, and one of them doesn't even fight.

Only a good storyline could save this repetitive experience but they just keep senseless nuggets of information and cutscenes about a chaotic fantasy storyline that is not emmersive enough for to put some effort in trying to make any sense out of it.

1/5 ⭐
«Boooring»