South of Midnight
About
South of Midnight is a new action-adventure from Compulsion Games. Explore the mythos and confront mysterious creatures of the Deep South in this modern folktale while learning to weave an ancient power to surmount obstacles and face the pain haunting your hometown.
System requirements for PC
Minimum:
- Requires a 64-bit processor and operating system
- OS: Windows 10/11
- Processor: AMD Ryzen 3 1300X / Intel i3-8100
- Memory: 12 GB RAM
- Graphics: AMD RX 580 / Nvidia GTX 1060
- DirectX: Version 12
- Storage: 60 GB available space
- Additional Notes: Performance scales with higher-end systems
Recommended:
- Requires a 64-bit processor and operating system
- OS: Windows 10/11
- Processor: AMD 1600X / Intel i5-7600K
- Memory: 16 GB RAM
- Graphics: AMD RX 6600 / Nvidia RTX 2060 / Intel Arc A580
- DirectX: Version 12
- Storage: 60 GB available space
- Additional Notes: Performance scales with higher-end systems
System requirements for Xbox Series S/X
Last Modified: Jan 3, 2026
Where to buy
Steam
Top contributors
South of Midnight reviews and comments
The game seems quite interesting as first, introducing new skills and new enemies for the first couple hours, as you start to navigate through it.
Unfortunately after that it falls really flat: the levels are quite linear, as you follow a pre-determined path and if you choose to roam around and explore all you'll find is documents with lore text and some currency that you can use to level up your skills, and yet you won't miss anything relevant, if you don't upgrade a single skill throughout your whole gameplay.
On top of that the navigation mechanics are chunky and repetitive.
The combat gets quite boring really fast as well: you only fight in specific zones and it's always the same structure: kill the monsters and clear out the curse. Other than that there are only 5 bosses in the whole game, and one of them doesn't even fight.
Only a good storyline could save this repetitive experience but they just keep senseless nuggets of information and cutscenes about a chaotic fantasy storyline that is not emmersive enough for to put some effort in trying to make any sense out of it.
1/5 ⭐
Unfortunately after that it falls really flat: the levels are quite linear, as you follow a pre-determined path and if you choose to roam around and explore all you'll find is documents with lore text and some currency that you can use to level up your skills, and yet you won't miss anything relevant, if you don't upgrade a single skill throughout your whole gameplay.
On top of that the navigation mechanics are chunky and repetitive.
The combat gets quite boring really fast as well: you only fight in specific zones and it's always the same structure: kill the monsters and clear out the curse. Other than that there are only 5 bosses in the whole game, and one of them doesn't even fight.
Only a good storyline could save this repetitive experience but they just keep senseless nuggets of information and cutscenes about a chaotic fantasy storyline that is not emmersive enough for to put some effort in trying to make any sense out of it.
1/5 ⭐
«Boooring»