Darksiders Warmastered Edition
About
Darksiders Warmastered Edition is a third person slasher/RPG. A remaster of the original release of 2010. The game features a fictional world, where mythical creatures exist in something resembling our reality.
The game’s protagonist is called War, the first Rider of Apocalypse from the biblical stories. His story is tied to his own mistakes, and the player has to restore order and the main character’s good name. Coincidentally, the actions that can be performed by the player include masterful executions, implementation of a wide variety of weapons, and many more brutal exercises of power. The role-playing elements will help the main character progress through the game and add more flavor to the gameplay.
The Warmastered Edition, compared to the original game, improves in graphics, performance, and overall quality-of-life features, making the player’s experience most smooth, and allowing to be run on the most powerful gaming rigs.
System requirements for Xbox One
System requirements for PC
- OS: Windows 7, Windows 8, Windows 10
- Processor: Intel or AMD Dual Core CPU
- Memory: 4 GB RAM
- Graphics: DirectX 10 Feature Level AMD or NVIDIA Card with 1 GB VRAM
- DirectX: Version 11
- Storage: 36 GB available space
- OS: Windows 7, Windows 8, Windows 10
- Processor: Intel or AMD Quad Core CPU
- Memory: 8 GB RAM
- Graphics: DirectX 11 Feature Level AMD or NVIDIA Card with 1 GB VRAM
- DirectX: Version 11
- Storage: 36 GB available space
System requirements for Nintendo Switch
System requirements for Wii U
System requirements for PlayStation 4
Where to buy
Darksiders Warmastered Edition reviews and comments
Microsoft from Deutsch
Darksiders is often compared with Zelda for its puzzles and Devil May Cry for the hack-and-slash combat. I don't feel that it can be compared to Zelda in any way, for me the puzzles were pretty dumb and obvious to the point that I couldn't call them “puzzles” at all. There were other puzzles, I have to admit, where you can't figure what the game wants from you due to poor level-design.
As for the DMC part, it's somewhat close—you'll fight hordes of enemies with shitty AI using one main and some additional weapons and abilities, trying to tie them in to produce lasting combos. The combos part sucks, by the way, because it's not rewarding to try to make them higher, since the game doesn't encourage you in any way (simply displaying Stylish! Cccombo! Diabolic! would make it better). Here's a random YouTube video where the guy used an exploit to make a 516 hits combo and the game treats it like nothing interesting happened.
The game also offers some of the most frustrating 3D-platforming I've ever seen. If you run to jump straight from the edge of the platform… Don't. Just don't. War (the protagonist) will rush straight into lava or an abyss. Always start jumping half a meter before the edge.
Another problem for me was the abundance of mechanics Darksiders offers. It throws a new move, item, technique or weapon in every 30 minutes but simply doesn't give you time to experience it, master it, and find a joy in figuring out how this or that thing can work. There are so many things the game tries to bring on the table, yet so little time for you to understand and enjoy it.
I have to say a few words about the story and atmosphere too. Well, the game tries to be epic so hard that it finally looks ridiculous, like War (the playable character) with laughably gigantic hands and overly manly and grave retorts. No, his hands are seriously big. To the point that you start wondering how War performs daily routine, like opening a bottle of milk and pouring some cereal in the morning. No surprise he's that angry.
Also, Draksiders aged quite badly. Originally, this is the game from PS3, but Warmastered Edition was a free upgrade for all owners with higher resolutions and better textures, but it doesn't help the game much today. The game looks dull, gray and unimaginative in its palette, monsters design, environment and interface. And the long load screens for the inventory and map are killing me.
I was disappointed to see that most parts of levels are locked up with no way to break crystal walls early on. I understand that it should somehow motivate you to carry on and probably to backtrack/revisit later, but in reallity it does nothing but killing my mood to explore further.
Finally, the game still has some significant bugs even after the remaster, especially with enemies' AI. Yesterday, the boss just stood at some point of the middle of the fight. I could easily kill him, so I started slashing the big guy repeatedly. And I could win that fight. But then the game lost connection to my controller.
I guess now you understand why I recommend to skip this game. However, I am going to finish it, because I am a freak who can't play the last part of the series, if he hasn't finished previous installments. But don't be me, don't repeat my mistakes. Enjoy games you like and drop shamelessly something you don't.
Edit: I couldn't. I tried but it was way beyond my efforts.