Good example of digital tabletop game. Every parameter is count differently and lead to different way to win. But it is hard. Somehow you start acting as your character's nature.
Artstyle just perfect — animated cards keep you busy while you waiting your turn. After adding sellable dice skins and special events you can be sure, that player base stays here for long.
Artstyle just perfect — animated cards keep you busy while you waiting your turn. After adding sellable dice skins and special events you can be sure, that player base stays here for long.
«Blew my mind»
Other reviews7
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Armello: What's going On?
The Story: A Realm full of Animals is dominated by a king corrupted by Corruption and slowly insane ... The great Animal Clans send Representatives to take the Throne for their Clan. Game of Thrones meets Disney.
The Game: A Game board full of hexagon fields containing Settlements, Dungeons, forests, Swamps, Plains and Stone Circles. On the Game board, our Heroes move and, by cleverly inserting cards drawn by 3 different Deck Cards at the Start of each Train, and Exploiting their personal Skills to realize their own Plans and Goals, which they set on Let the Throne. The different Clans are characterized by different Ways of Playing: The Wolves are rather straight-line Fighters and go into direct Confrontation, while the Rats act more in Secrecy as "Night beings" and strike out of the Ambush. The Bunnies are Masters of Equipment and Like to go on a Treasure hunt in the Decks or Dungeons, while the Bears have a deep Attachment to the "Wyl Width" and give good Caster.
The Graphics: A Dream. A living Game board on which hand-drawn figures move in the individual Fields, as well as Fog that wails over the Map and Birds flying through the Field of View ... Along with the Blur effect that zooming out, you have the Feeling of actually Looking at this virtual Land "Armello" From above.
The Music: Also dreamlike. Haven't turned them off yet (despite 500+h ingame) and may not miss the atmospheric Backing.
What I particularly like: The Game impresses with an increasingly noticeable strategic Depth. Although in the first Game the "Random Element" of Card pulling and Throwing Of dice (in the Fights) seems particularly strong for many players, this Element decreases significantly over Time with more Experience. If I know which Cards are included in which decks, I can factor in pot ring and plan my Moves much better. It's The same with the character build: With more Experience, I can evolve my Hero in the right Direction by better selecting the Quests that give rewards on Stats that supports my Game Strategy. This Game absolutely deserves the Phrase: "Easy to learn, difficult to master."
What I don't like so much: Unfortunately, there is no Way to communicate with other Players in addition to pre-made emotes. Armello in Single-player is good, but the A.I. isn't always the brightest Lamp in the Universe. With several Players, for example, about the search For a game, it is better, with Friends that you also have on your Ears in the TS, it is just great.
To more Specifically execute how the Game plays, I don't want to do more in this Review, as it would a) break the frame and b) the Game changes through constant Patches and Changes (new Characters, Maps and game Mechanics). (Update: Now the Bandits who are available as DLC and really enrich the Game for the Throne are finally out. A total Of 16 different Chars are available to you when you pack all THE DLC In the Basket.)
The Devs hang on the players ' Lips like hardly any other Game and listen carefully to the Players. You won't find another Game where Players and developers have become so close and Talk to each other. If you don't believe it, visit the official LoG forums.
So, long Speech, brief summary. If you are looking for a graphic Jewel With a coherent Soundtrack, like to play Board games and see yourself as both a Cargo Flopper and a Dicechucker, you should strike here unseen. This Game is a real Kleinod-Anyone who still has Questions about Game mechanics or anything else, may she like to say in the Comments or whisper me by PM. I am an Explanatory Bear and like to help.
Translated by
Microsoft from French
Microsoft from French
Discovering the year and I'm not afraid to say it! Super game, the world that the developers have created is just terrible and it is super endearing! It's like being in a fairy tale!
Only negative points: - an existing story mode as a short tutorial (this would really be coool if in a future mj, the developers were inserting a story part!)
- sometimes, I managed to wait at least 20 min to play a game online (other times I did not play even so the waiting time was long), however this fact is still rare but it exists!
That's the case anyway if this message is read that my little remarks will be taken into account and that the game will be sampled again and again
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
I can definitely recommend the game: the gameplay is funny and visually appealing. I also liked the basic story with the slowly dying Lwenknig and the power struggle of the Tierclans.
The opportunity to win in different ways makes the game reasonably varied. Unfortunately balancing is not perfect here and you always win by the spirit stones or influence.
Defeating the king is difficult, both with and without a dark influence, because he dies before he has properly prepared himself or gained enough dark influence. If you try it anyway, you will be defeated and the most influential player wins.
But even with only two winning strategies, the game is still interesting enough to get five stars from me.
We need more studios working on creative gaming ideas like this one, instead of reworking the long-worn ideas of other games for the hundredth time
Translated by
Microsoft from French
Microsoft from French
So already to begin, hello to you dvellopeurs behind this incredible game of graphism very pleasant (the game so much base on pc this is not surprising), a complete prologue but I think may be not clear enough for the different ways to win (For example, you have to fight in a spirit stone victory), the game is rather rich with its large number of characters and customization. This game is very complete, for the fans of board game or adventure possibly I strongly advise you :)
A mode to be able to play several on the same screen would be good with pages of transitions between the towers (with the option of customization) I am not a dvellopeur but I think that it is not a very difficult application to apply :)
Heya, thanks for the thoughtful review! (and you're right, same-screen pass and play is a very tricky feature to add, but maybe something for down the road!)
Glad to hear you're enjoying the game :-)
-Jon
“From the Wolf to the Bear, the clans declare that it is time to take throne.” This quick poem sets in motion League of Geek’s digital board game of backstabbing, demons, curses, spells and anthropomorphic animals – Armello. Where 4 clans of heroes, the Wolf, the Bear, the Rat and the Rabbit, must fight for the throne against a king suffering from a curse known as the Rot.
Armello is an easy to learn yet difficult to master style of game that draws you in with its visuals and keeps you going with its lore. Originally released on PC and the Playstation 4 in 2015, the team at LoG have worked hard to bring the game everywhere else and finally delivering it on the Nintendo Switch.
As a digital board game, the game is already set up for you to just start enjoying. Players choose from 8 different heroes (or more if you purchase the DLC or Complete editions) from 4 different clans, the Wolf, the Bear, the Rat, and the Rabbit, each with their own stats and dedicated skill which can help them change the tide of the game. Each player has the same goal – defeat the corrupted king and take over the throne.
The king is extremely powerful and won’t go down easily, so there are some options to win the game – by taking on the King one-on-one, by collecting Soul Stones to purify the Rot curse, by collecting more Prestige than the other players by the time the king’s health reaches zero, and by collecting more rot than the King.
Like any good board game, the base rules of Armello is simple – players move accordance to action points which are modified by the tiles they move to, mountains take 2 points while rotted lands removes 1 health, shrines restores 1 health, ruins starts a small game of chance, and cities are conquered to give you additional money every turn. Of course, there are other players, and computer controlled threats such as the King’s guards and Rot carrying Banes, that will stand in your way. When this happens, you’re set to roll a set dice in correspondence to your strength, which advises how many times your aggressive and defensive moves are. Players that have their health drop to zero, are sent to home base – with the winner of the fight gaining a prestige point.
Then comes the more complicated feature, the cards. Each players comes with 4 cards which represent Inventory, Spells and Traps, all of which can be used to improve your stats or hinder your opponents. These cards can be used during battles as well where they can be sacrificed along with a die to ensure one of your dice roll is set.
When it comes to the Switch version of Armello, the game feels perfect like a perfect fit and is fully optimized for hybrid console to the point that I believe that this might be the best version available on consoles. The game looks and plays great when the console is docked but it works even better when the game is portable, something about being able to take this anywhere you want is a big plus.
The game runs very smoothly with only minimal loading lag as the game a new turn. I like to think this is thanks to the game’s major art focus being the battle cutscenes and their amazingly drawn cards leaving the heavier 3D works in the characters and board to a minimal, which works for the game’s style. The music also delivers promises of high fantasy and tension as players play their turns and fight their battles, all thanks to a beautifully done orchestral score.
Armello is the perfect blend of those who enjoy high fantasy story lines like Game of Thrones – or more accurately in the case of Armello’s animal heroes, Redwall – but wanted a more personalized version of Risk where your quest for domination is based on your skill, strategy and build. The portability and the ease of access of the Switch version makes it the best way to play the game.
Armello is an easy to learn yet difficult to master style of game that draws you in with its visuals and keeps you going with its lore. Originally released on PC and the Playstation 4 in 2015, the team at LoG have worked hard to bring the game everywhere else and finally delivering it on the Nintendo Switch.
As a digital board game, the game is already set up for you to just start enjoying. Players choose from 8 different heroes (or more if you purchase the DLC or Complete editions) from 4 different clans, the Wolf, the Bear, the Rat, and the Rabbit, each with their own stats and dedicated skill which can help them change the tide of the game. Each player has the same goal – defeat the corrupted king and take over the throne.
The king is extremely powerful and won’t go down easily, so there are some options to win the game – by taking on the King one-on-one, by collecting Soul Stones to purify the Rot curse, by collecting more Prestige than the other players by the time the king’s health reaches zero, and by collecting more rot than the King.
Like any good board game, the base rules of Armello is simple – players move accordance to action points which are modified by the tiles they move to, mountains take 2 points while rotted lands removes 1 health, shrines restores 1 health, ruins starts a small game of chance, and cities are conquered to give you additional money every turn. Of course, there are other players, and computer controlled threats such as the King’s guards and Rot carrying Banes, that will stand in your way. When this happens, you’re set to roll a set dice in correspondence to your strength, which advises how many times your aggressive and defensive moves are. Players that have their health drop to zero, are sent to home base – with the winner of the fight gaining a prestige point.
Then comes the more complicated feature, the cards. Each players comes with 4 cards which represent Inventory, Spells and Traps, all of which can be used to improve your stats or hinder your opponents. These cards can be used during battles as well where they can be sacrificed along with a die to ensure one of your dice roll is set.
When it comes to the Switch version of Armello, the game feels perfect like a perfect fit and is fully optimized for hybrid console to the point that I believe that this might be the best version available on consoles. The game looks and plays great when the console is docked but it works even better when the game is portable, something about being able to take this anywhere you want is a big plus.
The game runs very smoothly with only minimal loading lag as the game a new turn. I like to think this is thanks to the game’s major art focus being the battle cutscenes and their amazingly drawn cards leaving the heavier 3D works in the characters and board to a minimal, which works for the game’s style. The music also delivers promises of high fantasy and tension as players play their turns and fight their battles, all thanks to a beautifully done orchestral score.
Armello is the perfect blend of those who enjoy high fantasy story lines like Game of Thrones – or more accurately in the case of Armello’s animal heroes, Redwall – but wanted a more personalized version of Risk where your quest for domination is based on your skill, strategy and build. The portability and the ease of access of the Switch version makes it the best way to play the game.
«Just one more turn»
«Underrated»