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Mass Effect: Andromeda review
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by Дмитрий Мещеряков

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Other reviews10

If you remove the expectations of the original trilogy, especially the second game, you can have a lot of fun (100h+ X) in this action rpg space adventure made by BioWare.

It's just with the past games in mind that you realize the story and characters are just not up to par.

It's like Mass Effect fast food. You can consume it and enjoy it, but a week later you may have already forgotten most of it because it was just not a very gripping story.

Still, at the end of the day you can get a lot of enjoyment out of the game and there's really no scifi space opera games like this being made anymore so you might as well enjoy what we have.
«Sit back and relax»
Underrated great game definitely worth playing if you like the Mass Effect universe 7/10
When most people think of this game they probably think of YouTube compilations of waxy and uncanny character models, glitches, and comically bad voice acting (if you want a side-splitting example of this look up "Mass Effect Jorgal Strux Fight" on youtube). However, when I played through ME:A, I was pleasantly surprised by how little these issues affected my experience with the game. Don't get me wrong, Andromeda is still a pretty bad game, but not for the reasons a lot of people might assume. In my opinion, what really tanks this game is it's lack of compelling characters. So much of fun of the original ME trilogy relied on the players ability to connect with Shepard's crewmates - just look at how massively popular the fan-service-y Citadel DLC for ME3 was. By far my favorite part of the original games was just walking around the Normany or the Citadel, or any of the game's other colorful locales and simply seeing what my crew mates were up to - getting to hear their thoughts on where we were or our current situation or perhaps finding out about a problem they had and then helping them solve that problem. That sort of character bonding and almost slice-of-life style interaction with them absolutely made the first three games. ME:A has absolutely none of that. The characters are serviceable, but it just feels like there wasn't enough effort or creativity put into their writing. Certainly not enough for me to be able to connect to any of them on a personal level. The gameplay, world design, and plot of ME:A is probably a bit worse than the first three games, but honestly not by much. Its the dearth of compelling characters that really killed this game. 
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shouldnt have been called mass effect. seriously the tone is the most fucking borring i have ever seen. the gameplay, yeah it s modernize but shitty as hell. dont put dash and jump if u dont design on that philosophy and if your physics doesnt work. the scenar it could have been written by  the child of a scenarist and u wont spot difference. so waht  is new except boring looking planet that i can certytainly find the biome on google earth, a shitty writting on empty open world an new alien race without any distinctive anything except look. not a lot. one things u have to farm boring quest in the solo game to have more powerfull weapon to have a chance to finish the history that would have last 5 hour without the grinding. 
«Buggy as hell»
«Disappointment of the year»
Good but wasn't enough for ME
«Just one more turn»
«OST on repeat»
I think this game gets criticized a bit too harshly. It’s true the story, atmosphere and overall feeling to the game is not as good as Mass Effect 2, but it still was a pretty good space RPG. The combat was fun and some of the worlds were pretty cool. This game almost makes it as an A-.

Final Score: B+
I somehow put over 80 hours into this game...
«Disappointment of the year»
To start with the pros, the game looks gorgeous, specially the lighting; Combat and crafting has more depth than previous games and is quite fun; The companions are fleshed out well enough with party banter; On some occasions you'll be greeted with awe inducing scenes.
Most bugs are fixed by now and facial animations are not as shit anymore, speaks volumes when I list that as a positive. 

With those out of the way, the game falls short in everything, even in the pros I mentioned. The story and lore is painfully unimaginative and takes way too much inspiration from the older games. The antagonist is a cartoony villain who fails to make any impression, ME 2 did it better.
Quest design while not bad, failed to impress me. Most boil down to fighting recycled enemy or scanning items. Some do have interesting sub plots but that made searching for them more disappointing when most end up bland and repetitive. Romance quests range from meh to okay. 
Crafting has too many steps with a very unintuitive menu. I would argue cover shooters doesn't work well in open world games. 
Despite landscapes looking gorgeous, you'll mostly be travelling in various types of bland desserts. Apart from a few locations nothing feels "alien". Facial animations while not comically bad, is still not good. 

For a game about adventure across an uncharted world and taking risks, the developers played it too safe and made a disappointing entry in an once excellent franchise. Play it if you only care about combat and eye candy texture/ lighting.   
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«Disappointment of the year»
Great game, medium Mass Effect. The game was patched, stupid bugs were fixed, and I had great time. It's not as good as the original trilogy, but let's be honest, the studio told us at the very beginning that they were making something a bit different. And different it is. 

Once this is understood and accepted, ME:A turns out to be a great game.
«Underrated»
«Beaten more than once»