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Warhammer: Vermintide 2 review
by KawaiiMuaii

The original Vermintide was amazing. The sequel polishes and improves everything it should have. No more grinding level for a certain weapon, more variety in enemies, more approaches and variability to the gameplay. It is absolutely worth the rather low price and I am happy that these kind of sequels exist.

Other reviews4

i recommend it but at this point i hear the game's broken
i've not touched it in a while so i can't say for sure, i can't only really speak from personal experience

like left 4 dead? like warhammer fantasy? play it, simple
it does melee combat extremely well, and if you like the formula enough a lot of my friends were addicted to it for a while
i don't stick with these games for a long time, but i tend to enjoy what i do play
the game's also pretty with a surprisingly good ost if you're into heavily percussive shit

just don't hate me if the game sucks now, because it didn't when i played it
Translated by
Microsoft from Deutsch
A great Game that I can recommend to anyone who ...-stands on Challenges. There Are three Levels of difficulty: 1. Heavy (if your Friends watch out for you, you can even go to The toilet for 30 Seconds during this) 2. Even harder (Going, you can make up, but during the Level what Drink is from time to time in) 3. Unimaginably heavy (... If you wink, you're dead) A Level lasts 15-30 Minutes. The Developers here have been mercilessly Ruthless. If the Team dies just before The end, there is not such a Thing as a Consolation Prize, but an outstretched finger, in ya Face. So Can be quite frustrating here and there, but that's where the Appeal lies. -stands on violent Games. The love to Detail the Splatter Effects reaches with this Game, a new Level. Beheadings, Legs shoot away, arms separate, Trunk, corpses mutilate et cetera and thanks to the (very authentic) Ragdoll physics, pretty much everything looks very authentic. -is a Graphic. Games of such a genre usually do not need good Graphics at all, this Game is loosely pocketed with its Graphics and Its Animations, many ' Game from large Development Studios. What I don't like personally: Character Development Technique is the Game, in the 90S. You can't create your own Character, but have to pick one of 5 (all ugly through the Bank) prefabricated Characters. This makes it impossible for two Players to play the same Character (which is pretty Shit with Multiplayer games with Friends, if someone now has to do without their favorite character, which they played on lvl 30 high and instead plays ne gay Elf, On lvl 1, with which he cannot deal at all (even does not want to)) Since you can't create a Character now and thus cannot delete it, the Skilltree, not a Skilltree in the true Sense, where you usually "develop" your Character and irrevocably Decisions have to be made, talents free And unlocked, which will unlock further talents (a Talent BAUM), but you can switch between your selected "Perks" at any time. This should not have been advertised as "Skilltree," because it is not one, that are "Perks," as with "Call of Duty," since no one speaks of "Skillen" I only play with the Witch Hunter. There is the Degen, Twins, Morning Star, Falchion and Axe for my Class. So this Game gives me 5 Weapons. I Find rather mau and owned almost everyone, after the first 2 Hours of play. Although the Game Gives game technology, a lot of potential For more Role-playing elements (we are talking about Warhammer, after all), it was actually dispensed with close to anything that would have given the Game more depth or just made it more complex. You can only carry a Potion, a Melee Weapon, a Ranged weapon, a Salvation object and a Bomb. It can hardly be even more limited. It is hard to impossible to interact with the surroundings, which makes you rusht through the Landscape that is actually beautiful, because you just know that there is nothing to discover. But here the Developers simply put their Focus on "Hack & Slash" and this missing Content is directly related to the Game principle. The Melee System is also rather simple. Most of the time is the left mouse button. However, there would have been no Room for more Depth, as the "normal" opponents run to one in hundred teams and allow themselves to be netted away. One only chooses to strike normally (left Mouse button), strike vigorously (hold left mouse button), block (right Mouse button) and dodge, finish. In Summary: Here, the Developers wanted to throw an action-heavy and challenging team hack & Slash/Survive Game To the Market at a high Level without dwell on details, depth of play, Story and other Schnick Schnack ... And they succeeded. Plug & Play, explaining everything yourself, you can get started right away.
The game had some major bugs for me. And by major I mean I couldn't even advance further due to the bugs. Enemies pass pass right through closed doors adn walls, bosses don't show up when they should, etc. I might try it again after some updates, but right now it is messy.
«Buggy as hell»