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Drive on Moscow review
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by Juri

The idea is great but it’s realized totally wrong. Too less content, stupid AI and, as the icing on the cake, total dependence on RNG that ruins all your strategy. Congratulations! You’ve spent your time on building a strategy, planning your every move, thinking about your own and the enemy’s chances to win - and everything is spoiled by a fail of dice roll. Great (it’s not).  

Other reviews5

Translated by
Microsoft from Deutsch
First of all, I thought, well, whether the 4 Scenarios could probably affect me for a long time, but after 11 Hours of Play within a few Days, the Game convinced me on all Points. It's very front and you can always come up with something New. Games usually do not last more than 15 To 20 minutes, but can also go much longer (if you think a lot) or extremely short, like Lightning Chess. 10 Euros is a lot of Money and I do not yet know what my avoid is like for the Price! If it cost 5 Euros, then there would be 100/100 Points!
Translated by
Microsoft from Deutsch
Interesting but simple Lap Strategy in the Second World War! Drive on Moscow is a lovingly designed lap strategy game. One Commands in 1941, on a Frontline width of about 600 km, Russian or German Force during Operation Typhoon. In addition to historical Units, the Game also offers Weather and Terrain Effects, as well as historical advantages or Disadvantages of the respective Faction. The Game Mechanics are quite easy to learn, but still offer Depth and quite a high Replay value. For 9.99€ you can't really do anything wrong and if it's in The Sale I would definitely strike. Also a good Game for Newcomers to the Genre. I also introduce the Game on my Youtube Channel: https://youtu.be/4fQ18joosps
Translated by
Microsoft from Deutsch
Recommended only for Hardcore Strategists. Unfortunately, Drive on Moscow has succeeded less as a virtually Successor to "Battle of the Bulge." As rightly criticized by some Reviewers here, the Whole thing is a little bit of a Gamble. The Predictions of how the Battle turns out is about as reliable as coffee add reading. Also, some Units Interactions are a little weird. FOR example, a Tank unit Defends a City and 3 strong Infantry Units attack the City. Nevertheless, the Tank does not even take 1st Damage point. So in house Combat, an Infantry is normally at least equal to a Tank. And 3 full Armies against a Tank division, it should be clear who wins. In principle, every Scenario can be created on The Part of the Axis powers. It usually boils down to the fact that one occupies Moscow with a Unit. There is hardly anything Else, as the Soviets are anchoring a lot of strong Reinforcement. In Battle of the Bulge, points were still compared. So Attackers Eg 12 Strength Points-Defenders 5 Strength points. So you could almost be sure that eg the Attacker won the Day. The advantages on the Site were also clearly visible here. Infantry in the Forest or in the City has high Defense Bonus. Tank in open Field strong against Infantry or lightly armored Units. This is no longer the case in Drive on Moscow. Often there is no more Coverage at all In Forests and Cities. But not always. Times like that and so. Very strange. Nevertheless, I can recommend the Game for Lap Strategists just like that. So Eg for People who only play the Total War Series in Lap Mode and prefer to have the Fights calculated.
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One of these nice turn-based strategies I appreciate. It’s challenging but without useless extra content and too expensive DLC. You can easily master it and then play and play it again. And, of course, it’s cheap. It reminds of great similar titles from the PS1 good old day - like Panzer and Allied General.