Well, I did everything to love this game. I gave it a chance. I did all tutorials (they were awfully boring). I decided not to stop and try an online co-op. I waited for 3 minutes in the queue on Steam. And, I guess, it’s not the longest time I could wait. At this point my patience ran out and I understood I’ll never play this piece of crap again.
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Microsoft from Deutsch
Microsoft from Deutsch
7 Hours of Play time in the Dev app (Beta Trial) and now once again a few Hours since Release, the Problem with Game Time recording has since been patched, which now allows me to hand in my Mustard.
Nundenn.
Since the Official Release, there is finally something going on on the Servers, Games can now be found very quickly ^^.
As far as the 4 new Ships are concerned, I only give over the experience from the DEV app, since they now have to be Released in the COOP, as if so to the new Weapons and the Special Capabilities.
Unfortunately I belong to the Variety Player who Likes to play some Free, I always want everything immediately at the beginning in games like this.
But citing this as a Criticism is rather petty, back to The Subject.
The free Ships are all beautifully designed and stand out well from the previous Ships (so not just another Galleon in the new Pixel Garb).
The new Free-spreadable Weapons are also very Interesting, such as the Target Following rocket Launcher (Swarm Rockets that fly where you go).
In the Missions, Muse should quietly put a Rail on it during the next week months, more Variety, even if it were just maps, there is never Traffic.
From Mission set-up there are the Usual Known Foods such as Search and Destruction, Bases Destroy, VIP PROTECTION (not a doofen AI but one of your own Ships then plays the VIP. One can only hope that the Captain is not a Hobby Rambo), own Base Protection as well as Collect resources, while at the same time Protecting his own Facilities.
Interesting are the Boss opponents who Appear in some Missions, depending on the Degree of difficulty these let one go the ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥
In general, this can be said for crews With high difficulty, even with little Room for Error, so not only the own Manor has to function efficiently, but also the Remaining Team ships and their Crews.
What would still Be Desirable during more Individual Enemy Ships (greater Optical Variance).
With the now sufficiently Filled servers, funny, sometimes lengthy parts result, in which neat scraps (and steel, rubber as well as other Ship-like Small Parts) whizz up.
For the current Price, I recommend buying for anyone who likes Coop games as well as those who don't already own Guns of Icarus themselves, as Alliance also includes the actual Main Game, and thus includes the PVP part.